Jump to content

MadNuttah

Members
  • Posts

    79
  • Joined

  • Last visited

Nexus Mods Profile

About MadNuttah

Profile Fields

  • Country
    None

Recent Profile Visitors

14531 profile views

MadNuttah's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I had some strange crashes because of some "crippled" meshes from a personal mod I was playing around with. Took me some time to find out, the plugin of the main mod I am working on was alright all the time.
  2. Thanks for the kudos brother! Sure, I removed the override of the formlist by our mod and added the plants via a quest script a few versions ago which works like a charm. Altering base objects is not a good coding practice at all. Cheers!
  3. That's nice to hear, many thanks for your nice response mate. I hope you find your satisfying settings. Take care.
  4. I would suggest to compare my modification with Tapioks original settings and then compare the delta of both with the enb you use. I have changed several lines so I would need to paste the whole files which I mentioned. Notepad++ (freeware) is a mighty tool which you can use to compare texts and easily indentify changes. Sunset: http://static.skyrim.nexusmods.com/images/2345988-1362161360.jpg
  5. I was wondering as well that the most enb mods have the dof removed atm. Currently I use a modified SKYRIM ENHANCED SHADERS FX - ENB by Tapioks (you can find the modification here: http://skyrim.nexusmods.com/mods/8732). I needed to edit the enbseries.ini as well as the enbeffect.fx, enbbloom.fx and enbeffectprepass.fx to get the dof and godray effects back how I liked it before. After updating the enb dll to a newer version my favourite settings didn't work anymore and made the fulll screen blurry and added too much bloom. Now I'm quite satisfied but I think the settings need good hardware which I have. May this helps. Edit: You shouldn't have any problems by your specs.
  6. How is it? Long time no hear, my dear... :)
  7. It has been released for your smoking pleasure: Pipe Smoking. I hope you like it!
  8. Thread edited... I wasn't aware of that, many thanks Ghogiel!
  9. NP, you're welcome. I have read the dds plugin specifications on the nvidia dev site in the meanwhile and the 32bit plugin should be compatible with Photoshop CS2.
  10. Hi, open your nif file in nifskope and change the file header information to User Version "11" and User Version 2 "34". You can show the header by pressing the "Reset Block Details" button. There are many nodes which blender can't read. If you get an error, remove uneeded nodes like the BSLightingShaderProperty and try again after each removed node. Hope this helps.
  11. Hello, Adobe gives away it's Creative Suite 2 for free and completely legal - Edit: *link removed by myself*. OK, CNet makes it clear: http://reviews.cnet.com/8301-13727_7-57562515-263/adobe-releases-creative-suite-2-for-free/
  12. Hello, you might find a working backup in your ...\SteamApps\common\skyrim\Backup folder?
  13. First off, I'm sorry for the rushed answer of mine. It wasn't a keyword I've added to the plants, it was a formlist to which I added my assets where the critters should land on. It's called AAAMothPlantTypes. Then, I have placed an critterSpawnInsects_Many activator and the insects were spawned from there and landing on my plants. I tried to use the critter landing markers first but had no success as well. May this helps.
×
×
  • Create New...