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ultimatecoffee

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  1. Through further testing. It seems that looting isn't necessarily what removed the head. Interacting with the body in any way seems to do it. Shooting them or whatever... Really strange...
  2. In my game, for some reason, when I blow up an enemies head, I see the gore from their head exploding, but their head is still on their body. I notice the same issue when I decapitate enemies... They have two heads, one on their body, and one rolling around... It is very annoying. The head on their body disappears when I loot them... It seems to go away after I take their weapons. Not sure why that is, or if that is just a coincidence. Anybody else ever experienced this bug? Any help would be appreciated.
  3. How would I go about fixing the UVs? The materials in question reference the female body texture, which is bad because I do not use CBBE. Replacing the texture for the correct one will mess up all of my vanilla outfits. Is it possible to tell the outfits to look at a different texture file? If so, I could rename the CBBE body texture and point them to that?
  4. Thank you for the reply DeathMotif, but the video you linked doesn't seem to show me what I'm looking for... No matter what I do, the body textures are still all messed up. They look like this... http://imgur.com/a/9oFya
  5. Hello Nexus, I am having trouble with the Fusion City Rising mod http://www.nexusmods.com/fallout4/mods/16423/?. It is a great mod, but it is CBBE only, and I don't use CBBE, because it isn't compatible with Live Dismemberment http://www.nexusmods.com/fallout4/mods/16400/?, and I prioritize gameplay over graphics. My question is, can someone walk me through the process of converting a CBBE outfit to a Vanilla outfit, to get rid of the ugly body textures. I have a lot of experience with scripts, the creation kit, and Xedit, but I don't know anything about meshes and textures and such. If someone could help me with this, I would really appreciate it! Thank you, -Ultimate Coffee
  6. Hello Nexus! I am working on an alternate death mod that will have you respawn at the last bed you slept at after you die. For lore purposes, you just had a nightmare about dying... When you wakeup back at your bed, I want to apply a debuff to your character, representing their insecurity and fear after the nightmare. The debuffs will be cleared by gaining a certain amount of XP (maybe 20% of what is needed to gain a level?) I need help with suggestions... I am thinking of making the debuffs just be a random penalty of 1-5 to a random SPECIAL stat... What do you guys think? Any other ideas for penalties that would be fun, significant, but not just annoying after a while? What about the amount of XP needed to clear the debuffs? Any opinions will be very helpful. Thank you, -Ultimate Coffee
  7. Would it be possible to write the value to the .ini from the script? If so, how would I do that? Also, when you say write to the .ini, are you referring to the fallout4.ini, fallout4prefs.ini, and fallout4custom.ini? If so, a lot of people play with these files locked, including myself... How could that be addressed?
  8. Hi everybody, I am having trouble with a GlobalVariable... I am working on a script that will apply penalties to you for dying, and the intent is to set a variable when you die that will persist after your old file is loaded. I have tested this, and it works using a GlobalVariable set to constant. I can change the value of the GlobalVariable in the console using "set myglobalvar to 1", and the value remains how I set it after I load an old save. The issue I am having is that I can't seem to set the value of the GlobalVariable using a script. When I try myglobalvar.SetValue(1) or myglobalvar.Mod(1), it doesn't do anything... just stays at the default value of 0. If I change the GlobalVariable to no longer be constant, then the SetValue() and Mod() work just fine... What I'm asking is, does anybody know of a way to modify the value of a GlobalVariable that is set to constant using Papyrus? Or can it only be done via console? If it can only be done via console, does anybody know of a way to run a console command via script? Thank you for your time, - Ultimate Coffee
  9. Hello Nexus, I am having a bit of trouble, hopefully somebody knows something about this, if it is even possible... I am working on a mod, that requires you to make a purchase through a Message Box. The Menu Buttons show the options to purchase, and a script handles the caps removal. The issue I am having is, I can't find a way to show the caps cost in the Menu Buttons. This would be easy if each option had a set cap cost, but I want your Charisma, Perks, and the like to affect the cost here, as they do normally in shops. Is it possible for a variable amount to be shown in a Message Box? Thank you for your time.
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