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elek2008

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  1. How has no one made a lightsaber mod yet? Would be great for the theme and would allow for a realistic saber compared to all the official star wars games released recently with their foam-bat sabers. Would be nice to play a modern game with a lightsaber that feels strong and lethal.
  2. Replace each part of the combat armor with stormtrooper parts so you can take it apart, and replace the vault 111 suit with a black undersuit for the armor. Episode 4-6 or 7.
  3. So I've never had this issue, I made a custom creature by using an armor mesh. It works fine except when it is killed. It does the normal ragdoll animation and falls over. The the mesh freezes in place yet I can drag an invisible body around. If I leave the room and come back he is floating in the default 'T' shape and can not be moved. He uses the human skeleton, I also set up the body parts data and used default ragdoll for it.
  4. So made a mod that gives you a really powerful stick just for laughs but is their a way to make it so this weapon will insta-gib anyone? Like 100% bloody-mess perk just for this weapon.
  5. Ok yeah, Persistent Reference. That fixed it. I must have forgot to check it.
  6. What do I put in the script? Ive tried two lines of "killActor thisRef 3" but that didnt work, I also tried "killActor thisRef 3 5" and that didnt work either. 3 Is left arm and 5 is right arm, could be the other way around I forgot.
  7. Hey so I have this script to remove arms from a dead npc but I can only get it for one limb at a time, can someone show me how to do it for more than one? I want to spawn him with both arms gone. scn Armbegone short doOnceref thisRef Begin OnLoad if doOnce == 0set thisRef to getSelfkillActor thisRef 3 set doOnce to 1endif End
  8. So I've made a vendor in the past but now I can't get my second one to work. Now everything seems right, he even opens in barter menu but the problem is that I cant give him his vendor chest. Its in the VendorChestsCell but when I go to select the reference his chest is not there. My other Vendors chest is though as well as the vanilla. Both chests seem identical except one has stims/food and the missing one has weapons. I checked the cell and the chest is there but its not showing up in the merchant container tab's reference drop http://imgur.com/tFwAVm1 http://imgur.com/JbFBwS4
  9. I really like the terminator and I thought it would be cool if I could use the T-800 armor on me and a set of armor that looks like the dukeinator on my companion but I can't make models can someone make one for me? http://dukenukem.wik...wiki/Dukeinator
  10. I really like the terminator and I thought it would be cool if I could use the T-800 armor on me and a set of armor that looks like the dukeinator on my companion but I can't make models can someone make one for me? http://dukenukem.wikia.com/wiki/Dukeinator
  11. I've figured out how to transfer oblivion races to Fallout, they work quite well too. The problem however is that I don't know how to make or edit models. I'm using the default Fallout body with the oblivion races head.(and hands for beast races). I need someone to make a head with a neck thick enough to fit the fallout bodies. The current necks are too thin. My mod scans the oblivion directory for the parts so its not actually ripping anything and wouldn't be different then the morroblivion mods in how they use two games.
  12. Well if Skywind and Morroblivion can do It I see no reason for Bethesda to disallow a FO3 to skyrim Port. Which is possible, I think I figured out how to add ammo to weapons but I dont have time to do that anymore. As for VATS it could be replaced with a time slow spell. I think one of those is on the nexus. So in all the mod is possible but not a single modder will ever step up to it.
  13. By other faces I mean that additional 50 head textures for the argonian, these are just for editing like makeup I guess.
  14. So I got the argonian texture and base model and tail but I cant get the head to work. Can someone make a head model that uses the original texture? I dont need any of the extra face files to work just the default. Trying to use the default head model in the GECK just gets an error.
  15. How about someone add the weapons from ghosu's flintlock mod to the legion and stormcloak or maybe just the legions level list. Make it so they have like a 5-20% they spawn with one instead of a bow.
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