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sakora

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About sakora

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    Sakora#3172
  • Country
    Canada
  • Currently Playing
    Skyrim SE

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  1. Thank you after a number of hours trying to fix, this worked for me!!!!
  2. Game and Vortex are both installed on the same SSD (x:) was working fine a few weeks ago, I came back to install a few mods. I've redownloaded and installed Vortex for Custom Directory (aug 2022) and still continue to get this error. When downloading the May 2022 version of Vortex - files install without error. Error Report: "Error: Fomod installer startup failed, please review your log file at X:\Games\Vortex\resources\app.asar\renderer.js:3715:171 at X:\Games\Vortex\resources\app.asar\renderer.js:8264:157 at Array.forEach (<anonymous>) at Debouncer.invokeCallbacks (X:\Games\Vortex\resources\app.asar\renderer.js:8264:144) at X:\Games\Vortex\resources\app.asar\renderer.js:8262:127 at tryCatcher (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromiseCtx (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:641:10) at _drainQueueStep (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:97:12) at _drainQueue (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (X:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14) at process.processTicksAndRejections (node:internal/process/task_queues:96:5)"
  3. Thank you!!! I had been trying to figure out what was triggering this!!! You're a life saver Algabar!
  4. Would love to see more additions to Trellis and Fences!!! HylioSkyes just uploaded his version of Honeyside which is amazing BTW. The porch has a great Trellis he's reworked. I'd love to see more modular building blocks with trellises and fences available!!!! Example:
  5. Is it possible to enable your ENB in the CK for viewing? I'd love to finish up the Player Home mod I've been working on but would like the finishing touches done with my ENB enabled (if possible)
  6. Never Mind I changed the keyword from IsCookingSpit to IsEnchanting and this changed it!!!!! Wondering if anyone has any links for custom crafting tutorials - i have found a few that have helped but I have not been able to sort out my issue. I'm looking at making a custom cooking station. I'd like to use the Enchanting station animation for it. (leaning over the table) So far I've created a new Furniture item (copied the enchanting tabletop) with "Marker" checked and renamed it to what i want to call it. [removed enchanting keywords] and added [CraftingCookingPot and isCookingSpit] Workbench Data: Create Object The animation that comes up is as if I'm stirring a cookingpot and not standing over the table like the Enchanting animation is. Anyone know if its possible to do this?!
  7. There was a way in the Skyrim CK to create a catalog / list of items (static) for placement... anyone know where that tutorial is? It can be used to easily group clutter items and generate axis & rotation variance of repeated items... ***Never mind - Found it! I'm looking for Object Palettes!***
  8. Reinstalled SKSE - I was missing the src file which may have been causing part of the issue. I ended up using Skyrim Script Compiler Pro Final - and it worked perfectly!
  9. Hmm I'll look into it, SKSE has been working fine for me so I'm not sure if its installed incorrectly. I only run into this error when I am trying to compile script in CK
  10. Looking for some help! I'm trying to update my script for Sakora's Make Over Kit - SKSE64 to add in 2 new layerable makeup options and for the life of me I cannot get the RaceMenuBase and RaceMenuLoad to compile :sad: Error Info:
  11. Dint999 has a version of Aloy's armor on Patreon :)
  12. Once you get used to using Nifskope you might be able to manipulate meshes to make them longer etc ;) the rest is set mostly through CK. Always make a copy of the mesh you want to tweak!
  13. yes I covered the updating form number in my general rule of thumb, I am also not sure if you can just update it in SSEdit (I haven't tried that) And I haven't always updated an .esp to the current form number (haven't really ran into issues with those mods) But I imagine it would be a good idea to. If you're releasing a conversion (permissions permitting) you will certainly want to make sure you've updated form numbers!
  14. Well I think the only way to carry over would be to look at your list of completed quests and using the setstage <quest id> <stage value> cheat to complete the quests you have already completed. This may take quite a bit of work between writing out the quests you have completed, googling the quest ID's from a wiki. However I probably wouldn't do this for the Main Quests!
  15. All of the other mods that do what I am attempting to do require SKSE and Race Menu. Nobody has actually tried to add extra texture files to the Dirt Category - to get the layerable warpaint effect. And yes I have had a few MA's have a look through the mod to see if they can spot why its happening :(
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