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AgentFuse

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  1. So I've been working on this mod for a while and suddenly, the Goodbye options for most NPCs is missing. It's definitely a problem with the GOODBYE topic and it only happens with my mod active, but I can't find anything wrong with the ones in my mod's dialogue quests. The modding NPCs have their custom goodbye options working fine, as well as other NPCs with custom options like Victor in Novac, but it looks like any NPC using the generic "Goodbye" option now has it missing. I've checked the GECK's report log, nothing wrong there. In FNVEdit, nothing points to the Goodbye topic of other NPCs being affected. EDIT: I have discovered and fixed the problem, in that I accidentally unticked the Top Level option on the global GOODBYE topic. No need to reply on this.
  2. Looks like the issue may be with Mod Organizer, then. I opened the GECK exe found within the New Vegas directory and editing the file worked fine. Not sure how I would go about fixing the issue with MO, though. I'm not quite sure what could be causing it. While I can just use the regular GECK exe from now on, I usually used MO because it's more efficient. If I can't find a solution I'll just use the working GECK, though finding a solution would be preferable.
  3. I have and I've cleared up all the ones that I could. The only problems were uncompiled scripts, which I fixed and didn't seem to help the problem.
  4. I have plenty of space left on my computer. I've been able to modify the file just fine, it's just that if I try to save the file twice in the same session, it doesn't work. I assume that means that I have modify permissions, since I am able to make changes. Something may have happened with MO, I'm not sure. I currently have the esp in the base Steam New Vegas directory, not Mod Organizer's own profile. The game is installed in C:/Program Files, yes. The strangest thing is that this hadn't been happening until a few days ago, so it could be due to some edit I made that somehow corrupted some part of the esp. From what I can tell, editing any other esp works fine, it's just this one.
  5. I've run into an issue while making my mod in the GECK. I can do any amount of work for any amount of time and save it, but the second I try to do anything else and save the esp a second time in the same session, it doesn't work, and the esp retains the * next to the name. I have absolutely no idea why but it is extremely annoying and heavily impedes progress. Any help? My load order has only two mods, the activated one and a master. I'm running the GECK through Mod Organizer, and this problem had only came up recently. It hadn't been doing this before while working on the same mod. I am using the GECK Extender, along with the optional 4GB and NVSE patches.
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