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ltp777

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  1. Steam is now a monopoly with 80% of the digital market. It is so convenient using features like mods and forums integrated with Steam that Nexus's days are numbered. In order to survive a little longer, Nexus must add a feature for paid mods and be able to pay the game developers a percentage. Without that incentive, future games may only support mods via Steam. The migration of mods from Nexus to Steam in order to get paid will only hasten Nexus's death. You should have been watching Steam and have the pay feature in place already.
  2. Runes in Skyrim are so weak that there is no point in using them. I love to place traps in other games where they do enough damage to be worthwhile. I checked Nexus and there are a few rune mods, but none of them really make them shine. What I'd like to see is a mod that does the following: 1. Allow 2 runes at once. 2. Make casting silent or nearly silent or silent with the Quiet Casting perk. 3. Give runes a 25% stagger chance or other minor special effects depending on rune type. 4. Make the Rune Master perk double the range, number at once, and stagger chance (or other effect). If you could make this compatible with the damage scaling in Truly Balanced Destruction Magic (or add comparable damage scaling), that would be even better. With those changes, I could see myself placing a few runes down before firing into a group of enemies from stealth. Cheers, Silvermane
  3. Can anyone tell me the .upk file, offset, and bytes to change via HxD to reduce the Iron Will bonus from +10 to +5 as well as reducing the critical injury will loss from -15 to -5? Both of those values seem unbalanced to me. Thanks!
  4. I was wondering if it would be all right if I distributed XShape with my Battlescape mod?
  5. Whenever the game crashes I have to go online with steam, run the game twice, go offline with steam; then modpatcher works again. I also deleted XComGame.original.exe. Hope this helps, Silvermane
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