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deunan2277

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  1. Having to run F4SE as an Admin most likely means you have Fallout 4 and Steams et to run as Admin as well, which is pointless You don't need to run Games as an admin No why would I do that for Steam and Fallout 4? I only run F4SE as admin because back then nothing works. I did not want to completely uninstall Vortex and all my 200 over mods because I somehow know the mods are not the problem, it's the script function. I did not want to waste time and I was right. Don't want to debate much since I don't know how program runs. My bug is gone now problem solved and I will not reply to this thread anymore. Thank you all for your time.
  2. I wasn't running anything on admin when I have the problem. I've over 50 hours in game time before the bug happened. In fact now I only have F4SE running as admin and all the mods are back to normal and still working. The bug is gone for me now. Want to clarify that I'm not bashing on Vortex, I love the simplicity of installing/enabling/sorting features of the program. I prefer this mod manager over the old NMM, have only return to playing with mods recently since like two years ago. About the weapon, armor and texture etc mods they are all working when I had this bug. It just that as long as the mods requires script function of some kind to run, these function just stop working. Only until you are using the mod in game then you discover some features are not working anymore. Have tested mods that doesn't require MCM and F4SE to work also stops working. I appreciate the feedback but then nothing works.
  3. Certain mods that I have just stopped working out of the blue. In Vortex it says that they are "Enabled" and the plugins are active. LOOT also says that the mods should be working but whenever I enter the game the mods are as if they were disabled. There are only a few mods that are having this problem, Improved BOS, Concealed Armor and Military Cap Extended. I had all these mods installed in January and they were working completely fine until last Friday after I had save and quit on Thursday. I have no idea whats the problem, I even made a new clean save game and the problem still persisted. Looks like we have the same problem, have you solved it? I can't really suggest anything since I don't know exactly what I've done to fix my problem since all I've done is reinstalling Vortex (custom install location version and without uninstalling Vortex and mods completely, I've over 200 mods...) and MCM, then only made F4SE (already reinstalled before but still has bug) run as administrator. I suspect it's because of the Vortex update because I'm using custom install location of Vortex and the mods on my SSD.
  4. I don't know what happened but the bug is solved after reinstalling Vortex and MCM, then made F4SE run as administrator. So happy XD *cries*
  5. Curious as to where you have your mod staging folder for Fallout 4 Not on default C drive it's on a SSD drive where FO4 & Vortex is installed, mods were working for many hours. Mods are still in the directory my Mod staging folder is G:\Vortex Mods\fallout4 G:\Program Files\Black Tree Gaming Ltd\Vortex\Vortex.exe G:\SteamLibrary\steamapps\common\Fallout 4\Fallout4.exe
  6. A few minutes into game suddenly some of the mods like the Universal Workbench from Crafting Framework and Cheat Terminal stops working, could not use hot key from Mod Configuration Menu to drop the Universal Workbench, using one at settlement I can see the menu of different workbench but nothing happen when selecting one. Normal workbenches are working. Another example is the Cheat Terminal it doesn't use F4SE, I can bring up the terminal menu but when I try to add some ammo it runs a few second but no ammo is added. After bug happened and saved the game, reloading the same saved game and all stops working from start. Strangely reloading an older save the mods still works but after some time suddenly all stops working again. All of the mods that require script function of some kind to run just stop working, like removing and attaching silencer using hot key from the HK USP .45 pistol mod. Mods that doesn't require F4SE to run also stops working, like using A Simple Sleeping Bag from Aid tab from Pip-Boy. Never had this happened before, restarted Steam and PC, reinstall F4SE, using previous version of Vortex still same. I thought it's caused by the Vortex manager updates but was told it wasn't. Loading an older saved game I thought my mods are working after removing a certain mod which I haven't had time to test it was newly installed before the update, thinking the bug is gone after about 30 minutes in game. But now loading the newly saved game the problem came back again... really at loss what is causing it. Same problem with a new game play through. Anybody have similar problem and know how to solve it? Many thanks in advance for replying. Update: I don't know what happened but the bug is gone after reinstalling Vortex (using custom install location version not completely remove Vortex and didn't remove/disable any of the mods) & MCM, then made only F4SE run as administrator. No problem anymore. So happy XD *cries*
  7. After installing update a few minutes into game some of my mods like the Universal Workbench from Crafting framework and Cheat Terminal stops working, cannot use the Universal Workbench and cannot add items through the Cheat Terminal, reloading a saved game and all stops working from start. Strangely reloading an older save the mods still works but after some time it all stop working again. All mods are still enabled. It's like all mods that require script function of some kind to operate just stop working. Never had this happened before, restarted Steam and PC still same. Did my problem came from the Vortex updates? My mods are working now after removing a certain mod which I haven't had time to test it was newly installed before the update, thank you all for taking the time to reply. Please delete this thread so sorry for trouble caused. I thought the bug is gone after about 30 minutes in game, but now loading save game the problem came back again... really at loss what is causing it. I'll look in the Fallout 4 Technical Support forum, thank you all for replying. Update: I don't know what happened but the bug is gone after reinstalling Vortex (custom install location) and MCM, then only made F4SE run as administrator. No more issue so far.
  8. Hi all I ran into exact same bug, no radio signal, Strong outside Trinity Tower, went up the building and found Rex locked up he won't talk to me Curtain Call never start. I have close to 300 mods running but none of them mentioned touching Strong, Rex Goodman or Trinity Tower. The quest can be completed using console commands but what really irritates me is not knowing what mod is breaking the quest. Anybody have an idea?
  9. http://i141.photobucket.com/albums/r79/mokkoriippai/830px-Mw2s22.jpg If a traditional Riot or Ballistic Shield is difficult to make with no animation available for carrying with the left hand, why not make a pistol, rifle or machine-gun with a Gun Shield mounted directly onto the weapon? Too heavy? Wear a Power Armor to carry it around! Or make another softer lighter Shield for normal portability. http://profile.ak.fbcdn.net/hprofile-ak-snc4/50492_8553800725_1570_n.jpg In Fallout New Vegas you cannot lie down anyway, so when crouching down the shield shouldn't clip too much into the ground and even provide maximum shield cover. Surely you have observed environmental covers like a thin zinc roof able to protect you from gun fire... http://www.tacticalsystems.co.uk/images/CBASS_Ballistic_Shield.jpg Anybody wanna put the Blast Shield(it adds 10 DT!) of the Esther on a machine-gun and make it longer like a Riot Shield? http://i141.photobucket.com/albums/r79/mokkoriippai/2011-09-28_00001.jpg You do feel more protected now don't you? http://i141.photobucket.com/albums/r79/mokkoriippai/2011-09-28_00008.jpg "The major drawback of gun shields is that they limit the visibility of the user to the front, though new designs such as the Transparent Armor Gun Shield (TAGS for short) will alleviate this without sacrificing user protection." http://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Us_machine_gunner.jpg/220px-Us_machine_gunner.jpg http://www.nationwidestructures.com/security-shields/weapon-shield.jpg Gun Shields http://www.combatreform.org/SOAblastwallbuddyteamfiringaroundcornertn.jpg http://www.combatreform.org/TROYgunshield.jpg http://www.lonesentry.com/manuals/handbook-japanese-military/pics/292-armor-shield.jpg
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