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Luwid

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  1. The damage wasn't shown in the menu now, but it worked - Alvor stood testimony for that ;). There is something about the Keyword:MagicRune that prevents it from working, probably the reasons you've stated. I really want to thank you for helping me out this much, I have never used the condition system before and it would have taken quite some time to get to know it's principles without your help. Btw your Pirates mod looks damn interesting and well thought out, will definitely give it a go :)
  2. That's odd because when I only use "EPMagic_SpellHasKeyword->MagicRune==1" in the spell tab and "IsSneaking==1" in the perk owner tab the runes deal 3 times more damage when sneaking. (screenshot) From the perspective you provided it totally makes sense why GetDetected needs to be in the target tab and why it needs to be 0, sadly the multiplier will stop working then. It certainly is due to the GetDetected condition but I can't work around this wihtout simply ignoring the fact that you can sneak cast even if detected.
  3. Unfortunately it still doesn't work; now the multiplier is always disabled. (I thought the GetDetected would need to come from the perk owner/caster as long as it runs on subject, something on the lines of "getting detected" not "being detected") I hope it's not to much to ask for, but could you maybe test this yourself, maybe it's just something wrong with my settup? EDIT: I already made the condition EPMagicHasKeyword "MagicRune" as this perk was meant for rune sneak damage. I thought it would be of no interest for the problem so I didn't mention it.
  4. I hope that helps to determine the mistake I made. If I check "Or" the multiplier will also work when not sneaking, so how exactly do I get it to work correctly? EDIT: I thought of something like this at first: If GetDetected < 1 and IsSneaking == 1 then multiply magnitude by 3. But it doesn't work unfortunately.
  5. A quick question about the CK, sorry if it's the wrong forum: You can make spells do stealth damage using the "IsSneaking" funktion, however is there a way to make it stop when the character gets detected? I already tried using "GetDetected" and "GetAlarmed", but unfortunately I can't make it work. If there is no other way I would really appreciate help for scripting it. Thanks in advance!
  6. I've found a solution by myself. It seems that this problem was caused by a mod called "Mines of Moria". I never considered this mod but apparently the mod changes some lightning values.
  7. Hey guys! I have a little problem with Skyrim. All nordic-themed dungeons are bright as hell (see screen). I have a couple of (texture/lightning/interface) mods installed; I will list them : -Immersive Hud -Realistic Lightning (I tested it out, it's not because of this mod) -Re-Defined Dungeons -SkyUI -WATER -Winter is Coming -UHWT -Deadly Spell Impacts -Finer Dust -Enhanced Blood The brightness breaks all immersion and makes it impossible to play. Does anybody knows what could trigger this bug? Screen: http://www.pic-upload.de/view-15811357/2012-08-29_00002.jpg.html
  8. Hey there... I recently found an ingredient called "Water Dragon Cap" on a stone in the giant camp "Bleakwind Basin". By eating it you loose 50 stamina every second for 1 minute - that stong that it could be compared to the jarrin root.. I've already gooogled but i found nothing. Is that a bug/easteregg that was introduced with the last patch or is this just with my version?
  9. No more solutions? After every restart Steam reactivates the auto-update again and that's why I cannot controll any of these updates.
  10. Hi all! After the new patch my whole game crashed and I wasn't able to play anymore -> reinstalling, patching from German (I have a German version) to English, installing mods. All this just because of an update I didn't wanted to install. Actually I deactivated the auto-updating feature, but after restarting PC Steam started dowloading again -.- Any solution for this annoying problem?
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