Jump to content

bluepigeon

Premium Member
  • Posts

    32
  • Joined

  • Last visited

Nexus Mods Profile

About bluepigeon

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout 76 and Skyrim

bluepigeon's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Thanks for the 16 views and no solutions. I found out what the problem was and fixed it. An unnecessary STEAM update followed by a new driver download from NVidia.
  2. Thanks for the 22 views and no solutions. I found out what the problem was. Am unnecessary STEAM update followed by a new driver download from NVidia.
  3. I woke up from a nap this afternoon and discovered my latest save has a framing lag. Anyone having similar issues? Has the F4SE been updated again?
  4. Started this afternoon after I woke up from a nap. I am having framing lag issues. Has the F4Se or similar script and what not been updated again?
  5. As the title says, what happened? and can I still download High Poly Head and SAM for SOS for both LE and SE?
  6. Sheva Tribal Costume -CBBE- and -BT3- https://www.nexusmods.com/fallout4/mods/49683 I see the mod author has either removed or deleted this mod. My question is, will he or she post it again?
  7. What is High Poly.., and second.., is there a mod for it on Nexus. -BluePigeon
  8. How does this effect the future of modding? https://www.polygon.com/2020/9/21/21448884/microsoft-buys-bethesda-zenimax-xbox-game-studios-starfield-fallout-doom https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-howard-on-joining-xbox https://arstechnica.com/gaming/2020/09/microsoft-purchases-bethesda-softworks-in-industry-changing-acquisition/
  9. TODD HOWARD ON JOINING XBOX SEPTEMBER 21, 2020 I have had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft. I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world - Bethesda. And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft. Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision. The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand. From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup - ZeniMax Media. And Microsoft started development of their first video game console - The Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox. I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it? Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them. Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point - people wanted this experience, regardless of device. Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud. With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI. Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one. We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it. At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement - “Lifetime - 1000pts.” It still sits in my list when I check, and I smile every time. It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us. All the best, Todd Todd Howard
  10. https://www.polygon.com/2020/9/21/21448884/microsoft-buys-bethesda-zenimax-xbox-game-studios-starfield-fallout-doom Microsoft acquires Bethesda Softworks in $7.5B deal ZeniMax Media acquisition brings Doom, The Elder Scrolls, Fallout, and more to Xbox By Nicole Carpenter@sweetpotatoes Sep 21, 2020, 9:11am EDTImage: id Software/Bethesda SoftworksMicrosoft has acquired ZeniMax Media and publisher Bethesda Softworks, the company announced Monday. Phil Spencer, head of Xbox, published a letter on Xbox Wire, welcoming the The Elder Scrolls, Fallout, Wolfenstein, Doom, Dishonored, and Quake franchises, as well as Starfield and more, to Microsoft. Spencer said the acquisition is a “landmark step” for Microsoft. In a news release, Microsoft said it now has 23 “creative studio teams” — up from 15 — making games for Xbox and PC. Microsoft will add Bethesda’s games to Xbox Game Pass for console and PC, too. Microsoft also intends to add future Bethesda games to Xbox Game Pass “the same day they launch on Xbox or PC,” specifically calling out Bethesda Game Studios’ Starfield. Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways. Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios. “One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios,” Spencer wrote. Pete Hines, senior vice president of global marketing and communications at Bethesda, posted a separate letter on the developer’s website, outlining why Microsoft is a good fit for the company. Hines said the company has a “long history of working with Microsoft,” and will continue to make games as it always has. “But the key point is we’re still Bethesda,” Hines wrote. “We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.” Hines added that the Microsoft acquisition will allow Bethesda more resources “to innovate” and “to grow.” Microsoft’s acquisition of ZeniMax Media and Bethesda Softworks unites the Fallout publisher and Fallout: New Vegas developer Obsidian Entertainment under the same company. Also of interest: Bethesda has two games slated as timed exclusives for Microsoft’s competitor, Sony. Published by Bethesda, Arkane Studios’ Deathloop and Tango Gameworks’ GhostWire: Tokyo are expected to be timed exclusives when they’re released on PlayStation 5 next year. Polygon has reached out to Microsoft for clarification. Microsoft’s next-gen consoles, the Xbox Series X and Xbox Series S, will be released on Nov. 10. Pre-orders for the new Xbox consoles open Tuesday, Sept. 22.
  11. If I wanted to make my own Vault Clothing, like Vault Suits, what software would I need?
  12. Is anyone working on mod that adds Vault Suit numbers outside the Commonwealth to Fallout 4. I would die at the hands of a super-mutant if I could see Vault Suits from Fallout 1/2 (08, 12, 13, 15), Fallout 3 (77, 87, 92, 101, 106, 108 & 112) New Vegas (03, 11, 19, 21, 22, 34), Fallout 4 (75, 81, 88, 111, 114, 118-DLC), and some custom numbers I come up with a few weeks back (72, 86, 91, 100, 113). Shameless Self-Promotion [NSFW with Nudity]: The Man and Women of Vault-Tec: https://www.loverslab.com/topic/121812-screenshot-notice-the-men-and-women-of-vault-tec/
  13. What buttons do you use to activate the jetpack?
  14. I'm currently using Cross Jetpack mod and I can't get the thing to work properely. Hoe do I use it in Fallout 4? https://www.nexusmods.com/fallout4/mods/12471
×
×
  • Create New...