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TheWorldofRipX

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  1. Ok, so proper sse engine fixes installed and now loading and working, but still wondering about the ID's remaining warning. should i do something?
  2. So i have merged all my Gemstone prophecy trilogy together. when i merged them together, it went fine, as all the mods were cleaned/ fixed by FF7Legend first before each mod launched, so they were all green in zmerge. SE edit sees the mod, and if i scan for errors, there are 0 errors. So im using community NMM (no i dont wanna hear how it sux, it works for me for what i need) . so i have my mod, plugins checked, along with some others and start the game, and go to where my mod starts and nothing is there. I exit game and now NMM has UNCHECKED all the other plugins except for the masters. help?? Have repeated the error several times so im not sure what id happening. or if this is even a nmm thing. muy mod still loads in ck, and saves without crashing. Skyrim doesnt crash, its like it just chooses not to load the mods. the esps are just not active. The mod also has an "not esl compatible - no more ids available" at the top of the CK. Is this a reason why? the mod has a ton of books in ( about 150 total) . what objects are IDs? is that any thing that i add? followers, weapons, books? Do i need to cut some of these out for it to work? Any help would be appreciated.
  3. they arent tagged essential or protected but still popping up.
  4. they are previous followers that I made into npc bosses. its all good but when they are supposed to die, they kneel down for like 5 seconds then, stand up and just happen to have full health again. No magic spell it just BAM! full. infinitely help? Ive made these npcs before but i cant figure out what this is. heres a shot, if itll help at all.
  5. Thanks for responding... weird, as i have made several books that dont have this issue and they are all copied from the same book model, the books in skyrim dont do this, and i duped one of those. Should I dupe another book, and paste the text into that instead? I duped a common book so I thought it wouldnt be an issue. is there a mod or fix you can suggest to help fix or resolve this? or a particular model/book to dupe? people keep telling me its the " and ... that im using and that CK doesnt like them so it does that. I dont wanna scrub these books from the mod, but i dont know what else to do.
  6. so i have some LONG books in my Gemstone Prophecy mods, i wanna put some of them in my newest mod, but the dreaded "Overlapping text" issue has arisen. (skyrim SE) I know what does it, but can't really find how to fix books ALREADY created... or at least no instructions more than "convert to ascii" but when i actually found a place for that it turned them all into number sequences. ive Ctrl F and replaced the " and the ... like they suggested, but still squares and still overlapping. ive pasted into notepad ++ and saved and re copied/ pasted but same same. Is there anyone that can help me fix an already broken book? it gets worse as you turn the pages once it really kicks in. Trailer for the mod, out sep 3 - ]
  7. yes, I will check again, im probably just missing something simple. Thanks for the ideas
  8. I did dupe it and rename it, i thought that would be enough, i did 3 other weapons and they all worked. i dont know whats the issue sadly
  9. I have a bow that Ive used in a previous mod (Emeralds bow in the gemstone prophecy 1), and it is perfect there but in this mod, it shows up in the CK but in game its invisible. It still says "take (bow) when you walk up, but no visuals in game either on platform or on npc but in CK its there. I duped the weapon directly which worked for the other 3 gemstone weapons. i only see 1 place to pick the nif, as opposed to gnd nifs for armor...Help? Thanks in advance PIC (in ck): https://www.facebook.com/photo?fbid=2885419235076221&set=gm.1496418713897850
  10. HELP!!! i cant get any of these wings to work. the closest one i have working is the ephemara angel wings. first i duped a ring and just assigned it to the nif, bu this time i actually loaded the esp and duped the ACTUAL wings and STILL this is happening. i do not know how to "raise them" ? they are obviously at 0,0 but i suck at....modding, so can someone help me? This is with them equipped on my npc . https://www.facebook.com/photo?fbid=2881491602135651&set=a.1839067503044738
  11. Quick solution? Auto it, get 4 followers and go through it. When they get stuck, save, open up ck (I have mine already loaded), find it and fix. Save ck, load game back up, repeat. I had to do it in my Gemstone prophecy mods. It worked out pretty well.
  12. i have 50 facegens in my mod, and right now i have to open each 1 up in nifscope to see who it is to do texture assignment or nif merging. is there anything in their follower/npc form in CK that will tell me that nif ID number so i dont have to keep doing this? or is it trial and error? I didnt want to have to make a spreadsheet.
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