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SaintBaron1

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About SaintBaron1

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    SaintBaron#5690
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  1. Thank you both for this solution, I'll give it a go! :)
  2. Hi all, so I'm currently developing the extension for Bugsnax. Mods are managed in Bugsnax by placing zips in the root folder and then the game loads these zips. Currently, people are getting confused by the double-zipping method I've opted to use as a way around these zips being extracted by Vortex, and I was wondering if there was a way to just stop the extension extracting zips, and instead just placing the downloads zips in there instead. Currently, people are getting it more often wrong than right and I was wondering if there was a way around this. Thanks for any support! :)
  3. Hi all, I have made an extension for Bugsnax and I'm looking to add some more complexity to it. When someone enables an addon, I want to read a json in the addon's zip folder and then make changes to the right XMLs in the game. How would I go about calling a function to do this? Could I do it natively in the .js for the addon or would I need to create a mod manager for the game? If I need to create a mod manager for the game, how would I link that into Vortex? Thanks!
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