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LadieWinter

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  1. That makes sense. I will just have to be more careful about installing texture mods from now on and be sure to double check those kinds of things.
  2. Update: It would seem after a few hours of searching, I finally found my answer. I hope.
  3. That's fine. Not everyone may know about it. In fact, this is my first time learning about it? Genuine question: Is the support NMM only or is there support for mods as well? I did state that there are mod authors that refuse to give NMM users support. Personally if I couldn't get mod support, I wouldn't be using it. But that is just me. More power to you if you still want to use it; however I wouldn't recommend it to new users. More experienced users like the user above me are no problem, but they need to be able to trouble shoot their mods on their own if there is no support from mod authors.
  4. Lol! I knew what I wanted to say, but I was having trouble putting it into actual words for some reason. I just needed to get it out in a way I thought everyone would understand. I can understand custom folders for textures of new objects, but I'm still wondering about custom folders for already existing items. That is the part I don't understand. From what I understand, loose files overrides all BSAs, not just vanilla ones. I do understand that load and installation order affect which files overwrite, but that is only if they use the same installation path. If different re-textures for one object use different installation paths, i.e. custom folders, which file overwrites? That is what I'm wanting to figure out. Default path vs custom and custom vs custom.
  5. If you still use NMM with no problems, feel free to keep using it. It is generally recommended to not use it though. I've also seen a hand full of times where mod authors refuse to give support for people still using NMM. That is just something to keep in mind. More power to you though if you are comfortable where you are. At the end of the day it is all up to preference. I switched from NMM to MO about a year and a half back and I couldn't imagine going back. But that is just me. : ) From what I understand as to why they stopped working on NMM and switched to Vortex is that they wanted to go in a different direction that NMM couldn't support. They wanted something that was between NMM and MO. It involved building a new program from the ground up though.
  6. MO2 works a little bit differently than MO. There is an explanation somewhere about why you can't install MO2 in the directory, but I'm on my phone right now and can't easily navigate around to try and find it. But yes, MO2 should not be installed anywhere in the Skyrim SE folder.
  7. If you decide to use MO, you should use MO2 instead. If I recall correctly, MO doesn't work with SE. I could be wrong,though. Even if that isn't true, the author has left and is working on Vortex. MO2 works perfectly for SE and is currently being worked on. Also, I wouldn't recommend NMM either as it is also outdated and no longer being worked on. Vortex is its replacement. I personally haven't used it, so I can't say anything about it.
  8. Hello! I am in no way new to the Skyrim modding scene, but I am still learning about how certain parts of modding works. There is an issue that I have run across that I somehow never noticed before. I am using MO2, and I know how to look at and figure out overwrites, as long as they are in the same folders that is; however, I have come across the issue of the same item or items being re-textured by different mods, but the re-textures are in different folders. By different folders, I mean one texture is in the default textures folder where as the other re-texture is in a folder that the author made with a different name. To better clarify what I mean: I am currently sifting through food re-texture mods. I thought I had it figured out which ones I wanted where to place until I noticed that none of the textures were overwriting or being overwritten by a previous mod I downloaded that also touched on foods. Some mods that I have been looking at: High Quality Food and Ingredients Misc Retexture Project (Touches on many objects including food) High Poly Project (Touches on many objects including food) Forgotten Retex Project (Touches on many objects including food) HD Bowls of Food and Ingredients High Quality Food and Ingredients, Misc Retexture Project, and HD Bowls of Food and Ingredients all use the default textures folder where as it seems that High Poly Project and Forgotten Retex Project both put the food re-textures in different custom folders. I want to use most of High Poly Project's food, but I just don't understand how it works with the re-textures being in different folders. My question is which folder overwrites which folder? Does the custom named folders automatically overwrite the default textures folder or is it the other way around? How do custom name folders determine which folder gets used if two custom folders re-texture the same object or objects? Would like to throw in that I am talking specifically about loose files. I already know that loose files always overwrite BSA files. Bonus question: Why do mod authors make custom folders? What is the benefit of it? I'm hoping there is a good reason because I found myself becoming more and more frustrated as I started looking and noticed other items that where the same way. Once I know which folder overwrites which, I now have to go back through allllll of the mods that I have downloaded and figure out where I need to make adjustments. It already takes a lot of time to put together a decent proper functioning mods list, so I am really hoping that there is a real reason why authors use custom folders instead of the default textures folder. : /
  9. Ah! I see. I don't know why I have never actually seen it before because I have been using MO for awhile. Or maybe I have and just forgotten. I just know that I had read in the STEP guide that it should be done, and I figured it should be trusted because it is STEP. Whatever the case, I feel silly now. Lol! Thanks for your help!
  10. I am coming back to Skyrim after having not played for a few months now. I did a fresh reinstall after making sure all game files were properly cleaned up. I am looking inside the Data folder and noticed that all of the BSAs have a modified date of 12/31/1999 at 7:00 p.m. All other files seem to have a proper date. I don't recall that ever happening before. Is this a problem? What does it even mean that those are dated so weirdly? How can I fix this?
  11. Interesting info. Thanks LadieWinter. I'll try to reach them via steam and see if we can help. Sure. Happy to help. Hopefully if this the case, all this will be cleared up.
  12. Just wanted to post that I followed the link to his/her Steam Workshop and it appears that the mods were reuploaded. It states that his/her account was hacked. If they share the same login info here and their steam account, that might solve the mystery of why they "disappeared" suddenly. : ( https://steamcommunity.com/profiles/76561198083598316/myworkshopfiles/
  13. Right. I do know that as well. All the ones I pointed out in the first post were all under the Followers category though. They weren't tagged with the Companion/Follower. If I were able to filter out the entire Follower category though, it would still eliminate those. I do realize that I won't be able to filter out every single Follower and Companion mod if they aren't categorized or tagged correctly, but the more control I have over not just tags but categories, the more I will be able to cut down on these showing up.
  14. Oh, I see. Yeah. I figured that out. Lol! That's why I am now asking if they could do blocks by categories and not just tags.
  15. Just noticed that there was another tag called Companion/Follower Friendly. Blocked that one. It took care of a couple of them, but I am still able to see followers. It would be nice just to be able to remove a category from showing up and not just tags.
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