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satojo

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  1. Thanks for the reply. For my mod, this is a misc.item, so I don't think I can use omod. In my first post I was missing some details. To elaborate a bit more, these items already have the FeaturedItem keyword added to them, and if you pick up a fallen item, the text and sound effects are applied without any problems. However, the text only seems to not appear when obtained through a script. There is no text and sound effects, but the ExamineMenu does open. Then once I drop it at my feet and pick it up again, the text displays correctly and the sound effects play. Also, the script used to obtain it is as follows. This is basically a duplicate of the NukaColaBottleCapAdderSCRIPT. ADDLIST is assigned the LL for the drop. There may be another problem here......
  2. I am creating a mod on collectibles and have it set up to display a description when obtained. This mimics how it works when picking up a magazine. It looks like this: I recently made a change to the way it is obtained. Previously, individual items were inserted directly into the leveled list, but the new version inserts only one food item into the leveled list. When this food item is used, a script is used to obtain one of the collectibles from the dedicated leveled list. This script is copied from the one regarding Nuka Cola caps. However, I noticed that while the message is displayed correctly when picked up directly, it is not displayed when dropped from the food item. Also, there are no voices or sound effects. Is there a solution to this problem?
  3. For example, in Army Fatigues, Body:0 has no left arm, instead it has pipboyArm:0, pipboysleeve:0, and BaseMaleBody_Fitted:0. As I understand it, if a player wears this outfit, the pipboyArm will not show up. This means that the player rolls up his sleeves and wears the PipBoy there. When worn by an NPC, the pipboysleeve and BaseMaleBody_Fitted will not be displayed. This makes it so they are wearing the Outfit with the sleeves intact. My question is, what actually determines whether these are shown or hidden? Is there some sort of flag that toggles between hidden and visible?
  4. I left a message
  5. I am trying to make Mod including Zombies or ghost-like NPCs. So can I make an headless NPC? Like after head shot, want to display gore on neck. But of course he must live.
  6. Unfortunately, I think that method can not be used. When saving as nif, the OS asks about BSClothExtraData to use. Even if select everything, can only use one BSClothExtraData.
  7. The famous Capital Wasteland Mod contain .32 pistol. This article has a screenshot of it. https://capitalwasteland.com/updates/2017/11/29/the-capital-update-july-2017 This Mod itself has not yet been released, but some items have been released as a standalone Mod. It might be a good idea to send a request for .32 pistols to them.
  8. Hi, This image is the incomplete uniform I was making for Communist Army's Outfit Mod. Basically it comes from vanilla resources. The jacket from yellow trench coat, the skirt from the lab coat. Since they have individual BSClothExtraData, can not simply be made into one .nif. I heard that it is very difficult to merge BSClothExtraData (Almost impossible). So, is there a way to simultaneously use two .nifs with one armor? Or is there any other way to complete this uniform?
  9. I appreciate a lot of advice! These are procedures I have not known until now. As I read your comment, I am manipulating the buttons I have never seen before on Blender's panel. And ... ... finally, it is complete! Thank you, ehtyeci. Thank you very much! I also thank drmwayne! I did not know the function. I will use your method for another simple part that is not as big as the receiver.
  10. These are uploaded as Mod. You can download from here. Please tell me your opinion.https://www.nexusmods.com/fallout4/mods/34234? What steps do you import / export? I may be neglecting some procedure... edit:Also, this is the file after "trial and error".http://www.mediafire.com/file/u7kfi5hwlixkuk7/SMG.rar
  11. To be honest, I am not familiar with Blender or nif. By your comment, I knew a "smoother" for the first time. As a result of trial and error, I think that I got a display similar to vanilla. Thank you! https://i.gyazo.com/705622cde2ec0b15adfac07412e06895.jpg
  12. Thank you for your comment. Unfortunately, that method failed to repair the mesh. This problem seems to be occurring by the Outfit Studio. The same problem is occurring when saving as nif from Outfit Studio. Also, Outfit Studio does not seem to be able to import smoothing by Blender. I am facing great technological difficulties. edit: Oh, sorry. I made a big mistake. The new version of Outfit Studio seems to be able to handle smoothing. I am going to try your method again. thx.
  13. Hello. I use Blender (2.79) and Outfit Studio (4.3.1), and I am making several weapon attachments. Convert nif file to obj file with Outfit Studio, edit with Blender, then convert again to nif file with Outfit Studio . However, the lighting of the mesh I made is strange. This is a screenshot of the vanilla SMG receiver and the receiver I edited. https://i.gyazo.com/fd9409523f67750d64a718a44fec4a6f.jpg https://i.gyazo.com/0aa473e3cb327f5d66588486685ec182.jpg I want to solve this. I need help!
  14. At least, there are 2 Ghostbusters theme Mod. https://www.nexusmods.com/fallout4/mods/8034 https://www.nexusmods.com/fallout4/mods/22279
  15. Fallout Shelter: Online is scheduled to be released in China. I saw the CBT video of this game and think Magnolia's costume is better than that in Fallout 4. https://youtu.be/gDiJn3K0-3M?t=4m46s Is there a Mod of such a costume? Or can someone make this?
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