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BlueBeard1983

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  1. This is a couple of mod ideas, and both ideas have mods out there that do it, just not in the way I'm looking for, or have too many requirements. I was looking for a mod that adds walls to settlements, kinda like how Covenant has walls, but the only one I can find seems to have too many issues, and isn't quite what I'm looking for. So my idea is, you have a resource item in the workshop that you can assign a settler to. Once a settler is assigned, they'll start "building" the wall. This will happen over time, so every time you visit the settlement, more of the wall is completed. To balance this out, could have it also use resources (wood, steel, concrete) to build more of the wall. Ideally this could be done in a way that won't conflict with the "Rebuild Settlement" mods For the shared power, I know Nistron (I think that's how their username is spelled) has a power sharing mod so that you can share power between settlements, but it feels overly clunky to me, and has several requirements that broke my game the last time I had them installed. I figure it can be done more simply (basically hook a generator up to a feeder to add to the global grid, and use a distributer to pull from the global grid).
  2. I think it would be a good idea to have an undersuit type system where things like the space undersuit and other thinner items can be worn with other outfits. I made a version of this, but when going through loading screens, the undersuit becomes the outer layer and I haven't been able to fix it yet. Ideally the undersuit items will be in their own category and not in the outfit category, and will be hidden whenever an outfit is worn over them.
  3. Working on this, but can't get it to work quite right yet.
  4. I like this idea, but would expand the levels out a bit more. and not have it tied to player level at all. example: System level is 10 or less: enemy levels 1-15 System level 20: enemy 16-25 System level 30: enemy 26-35 and so on. Would give more range of enemy levels, and a chance for more challenging fights if the RNG spits out a bunch of max level enemies for the system and the player is only at the minimum level recommended for it.
  5. It may be possible with xEdit, but will be easier in the CK when it's released. I'd say look at the dialogue options you what to show up. The easiest way to find these would be to go to the Soldier and Long Hauler traits (under perks), look under "Referenced By" and look for the Dialogues there (will be listed as "INFO" types). Once you have the dialogue record pulled up, make an override of it into your mod, then find the area in it that has the Soldier or Long Hauler (see screenshot), and add a new perk entry with your new background as it. Should work, but I haven't done anything like that yet so can't say for 100% that it will. Worth a shot though!
  6. I love this idea, and even have name ideas for them. Preferably you'd be able to rename them like other ships, since I have a feeling that renaming the ship itself in xEdit it would rename the generic Starborn ships that share the name. I one day dream to have my Starborn ship named Mobius!
  7. Considering that would be copyrighted material, you'd have to get permission from the copyright holder to publish a mod with it on the nexus.
  8. So I'll get straight to the point, I'm trying to update my mod for Starfield to give the Adoring Fan a name, and for the next version I want to be able to select a dialog option to have a text input pop up for the player to enter a name for them. My question is, is there a native or SFSE function that I can use to bring up the text input box? To put it another way: 1. Player talks to fan and tells them they want to change their name. Just adding a new line of dialog to the Adoring Fan. 2. Text input box pops up. 3. Player types in the name they want for the fan. 4. Player entered text gets stored as a variable (or someway for the script to call up what the player typed in). 5. Script renames the fan to the name typed in. 6. Player repeats if they decide the fan needs a different name. Thanks in advance for any help or advice!
  9. I'm sure there will be a mod to do this, since there's a mod for FO4 to import settlements that other made (settlement blueprints). Just have to give the modding community time since the game is still newish
  10. Here's a mod that will make it so you don't have to go back to Vlad to get the next temple location: https://www.nexusmods.com/starfield/mods/6206 EDIT: Found a mod that allows you to carry over 8 items. I know it's not everything and doesn't include credits, but it's a start: https://www.nexusmods.com/starfield/mods/6444
  11. https://www.nexusmods.com/starfield/mods/6402 part of the StarUI mods :D
  12. But does it work on items that i have already picked up? Will my unique "Hunterwulf" becomes scaled up even though i already have it in my inventory? (I would test it myself but im away currently and wont be home for another two weeks). It won't for any items that have already spawned into the game unfortunately
  13. You can do that anywhere. :D Now, whether you can transfer between your inventory, and the ship, is another question entirely. :D That's what the distance is, it's the distance that you can transfer instead of just look. For example, in Akila City you can transfer into and out of your ship cargo from the front gate area, but once you get a little further into the city you can only look at the cargo. That particular feature seems to be really hit or miss for me. Sometimes the option is there, sometimes it ain't, even if I am standing in the loading bay...... Weird, that sounds like a bug. I know I've been able to access my cargo from outside the ships every time I've tried. Hopefully either Bethesda will fix that, or the Community Patch will.
  14. Just need a mod to enable the crew station from the outpost build menu to be in the home decoration menu. I'm sure it has something to do with keywords like the settlement building in Fallout 4 where the Homeplate workshop had a slightly different set of keywords that made it not a full settlement.
  15. You can do that anywhere. :D Now, whether you can transfer between your inventory, and the ship, is another question entirely. :D That's what the distance is, it's the distance that you can transfer instead of just look. For example, in Akila City you can transfer into and out of your ship cargo from the front gate area, but once you get a little further into the city you can only look at the cargo.
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