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HaleophantGreen

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  1. Ah, that sounds good. I bought Arena and Daggerfall from GOG a while back, and those versions were significantly more stable than any I'd played before. Glad to see the same applies for Morrowind.
  2. Hi all, I'm curious if anyone has any personal experience playing and modding Morrowind on disc, Steam, and/or GOG, and if there's any notable difference between how the three versions perform. I've been using the same disc I've had for the GOTY version for the last 12 years or so. It runs fine, though I do run into occasional crashes both while playing and while using the construction set. To be sure, that's to be expected, even when programs like the 4GB patch, EXE optimizer, and others are installed. But, I'm curious if the Steam or GOG versions have a better track record with stability compared to the game on disc. I'm sorry if this sounds a bit vague or if this topic has been addressed to death already. I tried looking into the topic online, and only got a smattering of mixed responses, mostly from several years ago, and I didn't see the topic in these forums, though I could have easily missed such a thread. Thanks!
  3. This might be a bit of a long shot, but could anyone do a model swap of the Golden belt to look like another piece of armor? I've been trying to do it myself following the instructions provided in https://pastebin.com/4HN89RA2 and https://forums.nexusmods.com/index.php?/topic/3743350-request-model-swapping-for-dummies/ but I just haven't had any luck. In particular, I've been trying to make the Golden Belt look like the Wavering Cloth. I wanted to try my hand at altering the appearances of some other high-tier or end-game level armors, but now I'm worried I'll screw the whole thing up.
  4. Absolutely loved Enderal, and I'm looking forward to just about anything SureAI puts out. Looking forward to the Jespar novel and the DLC.
  5. Alright, thanks guys! These links and suggestions definitely put me on the right path. Hopefully I'll be done with this mod in the next century or two.
  6. Hey everyone, Over the last couple of months, I've been working on a personal mod, as well as tweaking a few that I've downloaded, in order to personalize the game to my tastes as much as possible. Stuff like adding NPCs to areas that feel barren, re-balancing armor and weaponry to be consistent with equipment added by other mods; nothing too crazy that I couldn't figure out on my own. Now I've run into a bit of a rut. There are two remaining features that I want to implement into my mod(s), but for the life of me, I can't find out how to do them. These are features I've seen other mods implement, and yet I can't find any info on how to do it myself, despite my searching and my attempts to "reverse-engineer" the effects by looking at them in the CS. 1) "Dual wielding"Parrying Weapons I've seen a couple of mods that add shields to the game that use the mesh and textures of a weapon in order to create the illusion of a character dual wielding. I liked this idea, and wanted to implement "parrying daggers" into my game. Taking inspiration from DurendalMartyr's Dualfire mod (https://www.nexusmods.com/morrowind/mods/43334/) and Markelius' Shield Sunder and Keening mod (https://www.nexusmods.com/morrowind/mods/42752/), I also wanted to implement a method that would allow one to change the grip of a legendary or unique weapon and make it into a off-hand shield, and vice-versa. While I know how to do the latter, I simply cannot make a shield that resembles a weapon. When looking through the list of texture options while making a shield in the construction set, I only see the default "shield" options, unless I have another mod open that implements this feature. How does one go about adding the mesh/texture of a weapon into the shield slot? Both of the mods I mentioned previously use vanilla assets for these effects, and both Dualfire and Keening/Sunder mods come with unique meshes for the "a" folder, I can't seem to select them using my personal mod even though the meshes are in the folder. 2) Unique music I really loved using the Morrowind Acoustic Overhaul, or MAO (http://download.fliggerty.com/download-76-1045), particularly because of the unique music that it added to the game for different locations as well as boss fights. Unfortunately, it doesn't seem to always play nice with some of the larger mods I use that introduce huge dungeons or new locations, like Sotha Sil Expanded (https://www.nexusmods.com/morrowind/mods/42347) or Tamriel Rebuilt. While I am still testing MAO out to see if I can get it to work better, I also want to be prepared in case I can't. To that end, I'd like to know exactly how to implement specific songs or tracks to play in certain cells or locations. While MAO does a lot more than just that, that is the main feature I use it for, and if I need to make a lighter version that's compatible with my load order, I don't terribly mind. To that end, I'd just like to know what kind of scripts I'd have to write up in order to make specific songs, or a selection of songs, play in locations. Not just to differentiate between dungeons and towns, but also to give bosses and the like proper, unique themes. It feels wrong fighting Dagoth Ur while the same music that can que while fighting a scrib plays in the background. If anyone has the time and patience to help me with these issues, that would be wonderful! I know it's advice for a personal mod I likely won't (or can even) distribute, but if I can get a better hang of this stuff, I might be able to contribute something more substantive later down the line. Thanks!
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