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Quaz30

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About Quaz30

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    Poland
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    Bioshock Infinite, Fallout series

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  1. Is it possible to make a briefcase an equippable item? So it would show in the hand of the player when wore on?
  2. Okay, I finally got it! It was the refrigerator mesh causing all this.
  3. Wow,incredibly helpful. If the meshes are bad, shouldn't the CK crash upon loading them? Besides, they show fine in game, they are just in a wrong place. So, mind telling me what may be wrong with them meshes?
  4. Welp, unchecking the No Pre Vis box and rebuilding the precombined geometry for the 2nd time resulted in this: http://i.imgur.com/48Vzg1r.png http://i.imgur.com/ZMiUBbs.png So, it definitely helped although not much. The material swaps are gone, that's why the walls and some objects are purple. Also, some of the objects are still in that cluster and not in their place.
  5. Nothing changes. Disappointment follows disappointment.
  6. Here's a tip: Just move your cell stuff to the place you want. I couldn't get that offsets to work too.
  7. I duplicated the Espalande Mansion cell as the base but I'm sure I removed everything that orginally was there.
  8. You might be right about assets as I used more custom ones than vanilla here but if it's that, how should I fix them?
  9. Sure, here you go just a one side note I used a ton of custom meshes so be prepared for a red exclamation mark invasion. https://drive.google.com/open?id=0B9SK8lFmIG2ONXBuWk1QZnBhRXc
  10. The No Pre Vis box was checked from the start. Here are the cell properties: http://i.imgur.com/glZ6Bdy.png http://i.imgur.com/kE6E5Y6.png Copying all the things from it to another cell and relinking the door doesn't change anything. Also, there seems to be no collision on any of the objects, entering the cell causes you to go into slow freefall.
  11. G'day everyone, I created a nicely decorated player house interior cell which shows fine in GECK obviously. The problem is, in game it looks like this: http://i.imgur.com/mvpMYFe.png Any ideas what is causing this?
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