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pepoluan

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  1. Sorry I misunderstood!"Introduction": "반가워 @.$1#$b#내 이름은 웰윅, 알다시피 예언자야.$0#$b#그러니까, 네가 온다는 건 이미 예언으로 알았다는거지!$4", (This is the first line, in which she introduces herself, so is the one I been changing to see if it was working) "Introduction": "Encantado de conocerte, @. $1#$b#¡Me llamo Wilwick, y ya deberías saber que soy un profeta! $0#$b# ¡Lo que significa que vienes a hablar conmigo, justo como lo predije! $4", The problem is that neither of the original line, or the translated one appears when I play the game in my lenguage (The dialogue appears blank except fot the exclamation and question marks) If you change language that requires changing fonts (e.g., from Spanish to Korean), you must close and reopen SDV, because the necessary fonts are only loaded during game startup.
  2. Is it possible to bind a key to the "head down" action of civilians, so that I don't need to confirm the action? That is, similar to how the "Y" (Overwatch) and "R" (Reload) keys work?
  3. Unfortunately, the author of "audio-router" seems to have mostly abandoned the project. Huh, if only Firaxis provide 'knobs' to specify explicitly which audio output to use... you know, like Skype or OBS... Thanks, anyways!
  4. I wonder if there's a way to re-route XCOM's Audio so it won't go to the "Default Windows Audio Output Device"? The reason is that I want to start streaming my playthroughs, and since I have installed "VoiceMeeter Banana" I figure that I can "clean up" my stream by only passing through my mic and XCOM's Audio, thus keeping notification bleeps and Windows dings out of my stream. I have tried using "audio-router", but it doesn't seem to work. I have tried spelunking through all XCOM config files, I haven't been able to find a way to specify which audio device to output XCOM sounds through...
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