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Tukka

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  1. Agreed, this is one I'd really like to see. While there is some charm to having guys who sell medical services or missile launchers out of post-apocalyptic lemonade stands, it would be great if there were options that were just small tables or counters instead, or even an invisible or otherwise subtle floor-mat so your shop's settlements didn't look different from the shops found in Diamond City. For example, Sunshine Tidings Co-op has a pretty well-decorated clinic by default (at least by wasteland standards), so it's a shame you can't just clear out a desk and and assign a settler to stand around in that building to be a doctor. Similarly, it's not too hard to decorate a prefab as a bar or pub, so if the food/bar vendor could just a simple counter (maybe with some non-interactive bottles and such stuck on it for decoration) that would be perfect.
  2. Often in Skyrim, among the limited dialog options you are given, I find there are a lot of cases where you can ask things like "Who is Mehrunes Dagon?" (you know, that demon-god whose cult overthrew the Septim dynasty a few generations ago?) or "Who is [one of the Nine divines]?" In-world, asking "Who is Kynareth?" in Whiterun would be almost like asking "Who is Jesus?" in America. You'd have to be a complete ignoramous or shut-in (or troll) to have to ask who the more prominent gods and greater spirits are. Just because the player might not be completely up to speed on the world lore it doesn't mean player character should share that level of ignorance. So instead, the player dialog like "Who is Kynareth?" should typically be replaced with something more like "Please share your perspective on Kynareth" or just "Tell me about Kynareth." Usually, the original NPC response would work just as well for the less ignorant edited player dialog. Sometimes though, the NPCs do indeed react with incredulousness or mockery at your ignorant "Who is X?" question, but it's usually only one line of dialog, after which they give a response that would work with the less ignorant edited player dialog. The "Who is [this god/daedric prince]?" is the most common bit of ignorant player dialog, but there are others. Ignorance is only one problem with some of the dialog, there are also places where you have to choose from overly brutish or cowardly options, or where you're forced to be socially/contextually oblivious. To the extent possible, I'd like to see player dialog options changed, and/or new options added to patch over some of these flaws. I could work on this one myself, as it doesn't seem like it ought to be too technically demanding (just time-consuming), but I'm not what the best or most efficient way to parse through all the dialog would be.
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