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kthonia

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  1. Changing those values in the combat style doesn't seem to make any different at all :<
  2. No, he still doesn't cast beyond 1500 even if I'm not sneaking.
  3. The farthest away from the middle of the room is like 2500 units, using the getdistance function in the console. And he starts casting spells at me when I'm around 1500
  4. With more testing I've figured out that the problem is not that he isn't detecting me, its that there seems to be a set range at which he will cast a spell at me... He stands in place, and he always starts casting at the same distance.. I tried changing this in his combat style, but nothing worked. So one work around I've found is to make an ai procedure for the boss to keep casting his spell when he is in his area, but I can't make the player the target in the "cast" type of ai procedure, so I have to get around that too by making him cast a "self" Script Effect spell, and in the script, on ScriptEffectStart it moves an activator above him and the activator ref casts the spell I want the boss to cast at the player. So now I'm just trying to get him to move back to the middle of the room (after the player crosses the start melee combat boundary) before the ai procedure to cast runs.. Which so far I've been unsuccessful :<
  5. So I'm working on a scripted boss fight. The boss encounter is in a large circular room, and the boss spawns on a platform in the middle. I have it so that the boss stays put at the spawn location by making him overburdened, because I just want him to stand still and cast magic at the player when the player is far away. When the player steps onto the platform, the boss becomes unburdened and starts melee combat, and if the player runs out of the ring then the boss will drop combat, run to the center, and then start combat again and stay in place and hopefully start casting spells. The problem I'm having is that if I'm far away enough, and sneaking, then I can just stay in stealth and keep getting sneak attacks with arrows while the boss doesn't do anything, and even though he should see me, he is not casting his spells at me... The detection icon in the middle of the screen is even lit up, but he still won't attack me half of the time if I am far away enough, even though I started combat with player via script. Also with console commands, I was testing what the detection level was after starting combat with getDetected Player and it usually returned -50 UPDATE: With more testing I've figured out that the problem is not that he isn't detecting me, its that there seems to be a set range at which he will cast a spell at me... He stands in place, and he always starts casting at the same distance.. I tried changing this in his combat style, but nothing worked.
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