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jmalkavian

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    vtmb/postal2/nwn2/dao/stalker/gta1v/d2/-nso.

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  1. ? If 35x35 animatedGIF=30KB. How does a 200x200 pic that = @ 56KB make a page load quicker???
  2. You may like to post a comment, suggestion or any thoughts you have, here: http://forums.nexusmods.com/index.php?/topic/543306-valkyrie-flying-horse/
  3. "M&B: Warband's" engine is kind of ugly and old. I think it is inferior even to Gamebryo. The combat system and multiplayer is where M&B really shines in my opinion. In M&B there are many zones/maps and a strategic overview map. But I think the developers did a great job despite of the limitations of the engine. Also, "Taleworlds", the developer, is a small company without "Bethesda's" resources. I think their next game (M&B2) will take a lot more GB on the harddrive with the use of a modern engine. So could it be the "coding" {i really know nothing about coding & engines} that causes the "lag" in Skyrim ...from what i've read it was actually built for console & ported to pc ?...I recall many years ago that a "modder" actually introduced a better code system for Diablo2 that made it more efficient & fluent in operation & "opened the doors" so to speak.....Hope the same can be done for Skyrim as the lack of "Hot Keys" {amongst other things in vanilla} speaks for itself....one questions why it wasn't built on pc & ported to console....Surely it would have allowed for a more "broader" combat system. tc.
  4. Having a "lock on target" maybe a nice thing to have...although some "realism" peeps might not like the idea...considering that IRL you would have to be careful where you're striking. As for say upper cut, left/right slash or top down strikes....Might I suggest you up your health to some crazy level and go and fight Brynjolf for a while in Riften {he's great for "practicing" for obvious reasons}.....It is possible to do upper cut, lefts,rights, top down,top down+ RH left to right slash and triple turn attacks{if duel wielding} using power attacks & by switching from "crouch" to "standing" positions the only flaw is {i use PC} is that there is a "lag" between switching from crouch to standing {which i hope gets rectified} ...hmm i may be mistaken about the uppercuts although it works in "bare fisted"{when crouching}...And I have noticed that there is a "clashing" of swords ...which i noticed recently while using "Ebony Blade" as a two handed weapon....perhaps it has something to do with the blocking possibility of 2H weapon that can cause the colliding "clash" when pc & attacker are both striking {so it's in there somewhere}....But YEAH i'd like to see "dual wield blocking" as well...i'ts so illogical not to. OH and and some peeps want "parry"...pfft !!!..that's why we can move back & sideways. About M&B Warband...what i can't understand is why it is only @ a 1GB file and Skyrim is @ 5GB and yet they're somewhat "similar" games...I know Skyrim is an open world with more dungeons etc....But does it really take that extra 4GB?...and don't forget about the Huge battles in M&B compared to Skyrim...Has M&B got a better "engine"?.tc.
  5. There's this one BUT it speeds all weapons pc uses: http://skyrim.nexusmods.com/downloads/file.php?id=5109
  6. I don't need to go that far, that in and of it's self would be a project. Yes it does make for a good impression, I'm pretty confident that I will get the approval on this project. For what it's worth, I about spit my tea all over my monitor when I read that! :laugh: Quite funny. It is, especially to someone that has spent a good portion of her career being asked to find objective ways to represent subjective data! :tongue: I sadly didn't get it. I'm guessing it would be to much to ask for someone to explain? Alright I'm taking a look at it now and seeing what I can quote from the Video. Once again thanks everyone for your help on this, I really appreciate it. Ah ha ...think this is the right angle:
  7. What if the Dragon's got worms?????....A new animation?.... :laugh:.
  8. I hope you can add some brawling when/if the opportunity arises...like it could be a "grey paladin's" method of persuasion ....nothin' like the taste of blood and a few teeth being spat out to change someone's mind. tc.
  9. @Mercami When first seeing the option in quest # 5...first impression was "whoa! you've jumped tracks"...thought this was aimed at being a "good paladin" type and therefore would be able to use persuasion....same as you did in the first draft of quest # 6....I thought if wanted to kill people...could just join the DB...Are you doing this to perhaps prevent it from getting "boring or mundane"....perhaps a "brawling option" would be more suitable...EG: PC: maybe i should give you a taste of what you're requesting {Brawl}. Besides there isn't enough brawling in the game...just my 2cents...Keep up the good work!. tc.
  10. In all seriousness, the OP brings up a point I've wondered about for a while. Can the force of falling objects (other than those scripted cave-ins) harm players and NPCs? My gut instinct is no, at least for any object that can be added to the inventory, but I've never had an opportunity to test it. Regarding the mod, it's kind of a silly idea, but I can see myself trying it out for a laugh. Telekinesis does some mild damage{also fun} so.....maybe? But yeah I'd try a mod like this too...this game needs more laughs.tc.
  11. OK! i'll bite, To be honest there are times when this game strains me eyes more than any...maybe to do with FPS in some locations when turning view...IDK for sure. But yes if you're referring to the "night vision" blur...YES I would like it removed as well....i think it's a bit too much...kinda like the blood on screen...bloody ridiculous[pun intended] if ya ask me...that's why have we eyelids and can blink...IRL blood would only last a second if that. Although me thinks a lot of modders are busy with other projects, i hope this would be a simple one...perhaps something in the ini file...hopefully someone knowledgeable could add some insight. tc.
  12. "Torchlight" had a shared stash also Diablo "Hellfire" had the corner of the world...in both instances only one item could be left for the next character...as for it being a cheat...more than likely...but probably "fun". As for implementing such a thing...lotsa luck...the save system as it stands needs some "fixing"...maybe some talented modder will have a dig at fixing it and if possible ...add a shared stash...like it would be totally up to the player as to whether to use it or not. GL. tc.
  13. @iondragonx I like this idea except ya shouldn't need to pay shopkeeper, after all ya want to help him.But it maybe somewhat difficult as the guards are in the TG's pocket...not forgetting Maven Briar and her "holier than thou" attitude.....Actually hate the"high horse attitude" from most of TG's members....it would be nice to give them a good "legitimate" butt kicking {destroy}. What's the name of this mod or could you post link to it?. tc.
  14. I just downloaded that & open office...Had a look-see...Kudos for you +1 :thumbsup: ....I remember when making a module in NWN2 playing all the files and writing down the numbers that were needed on a notepad...OH so time consuming!!!....peeps are gonna love this, TY.tc.
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