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ZengarZonvolt

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About ZengarZonvolt

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    Philippines
  • Currently Playing
    TES V Skyrim
  • Favourite Game
    Fallout 3

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  1. I have a mod that basically allows me to turn sny area and interior a settlement or player home, but in my bethesda game experience, mods like these gets defeated by the cell respawn system. I know the cell respawn was there for quest and stuffs but i wouldnt have asked this if i dont know how to circumvent the risk itself but how do i stop cells, interior or exterior from respawning??? It shouldnt be with mod cuz ps4 have a very strick mod policy so it should also work on vanilla
  2. so i was watching some more clannad just to spite myself and because of the feels and i kinda got the urge to have a clannad feel for my stardew valley. and because i dont have the necessary skill to yknow, make it happen, im just gonna request it here. can some one please make me a clannad replacer of all of the batchelor and batchelorette to the clannad cast. and some npc too. it shoud look like this. Sam: Tomoya Shane: Youhei Pierre: Akio Caroline: Sanae Abigail: Nagisa Jas: Mei Penny: Kotomi Haley: Ryou Emily: Kyou Maru: fuko Robin: Kouko Demetrius: Yusuke Harvey: Kazuto Vincent: Yu Alex: Katsuki thanks :D
  3. seems like my even more crazy load order also suffers from constant crashes in the Rift. but the way my rift crashes just so happens at random when ive entered an interior or change location. as i type this i cant get out of dayspring(dawnguard dlc) because i have previously massacred the entire riften guard for fun and isran and the gang wants my head. so i outta get myself jailed but when i go out of dayspring my game crashes. the only solution i come up with any of this kind of crash was to either coc riverwood and go to an interior and do a PCB(not a kind of drugs) or use one of my castles warp spells(i have a bunch of Lazz castle mods with teleport spells) and do the pcb there. after experiencing lots of crashes in the rift, i opt-off buying dragonfall castle in that regard.
  4. 2. im not making my own mesh as i dont have the needed tools to do so but what im talking about moving walls was the same thing mick and ralph has on their secret armoury.
  5. so ive been making these here house mod that im gonna post on the mod page but im on a literal road block now. what i wanna know to do is 1) how do i make an item(like nuka-cola, shell casings, foods) not pickable by anyone(even NPC) 2) create a moving wall that acts like a hidden door 3) creating my own activatable switches that is linked to those hidden door 4) creating the warps from the main world to my interior. thank you for answering in advanced
  6. can someone make me a mod of that? i kinda want to meme-fy my game and that will hit the spot. thanks guys. i dont know how to model.
  7. thank you dubiousintent for those info but as a semi-adept in both using the console commands and geck scripting, i know those functions. its a shame that there isnt a way to accurately detect damage dealt by combatants like i was expecting. just to devulge more info on what mod im working on so anyone can tell me if this mod already exsist. so here is the basics, in this mod, the player will have 3 HP nows, the current HP, the new Soft maxHP and Hard maxHP. the new Soft maxHP slowly decreases by damage circumstances and determines how much current HP your character can have. say your character has 100 Hard maxHP, it would look like 100/100/100. when you take damage from a bullet, say from a 9mm Pistol and you took 20 damage, it would look like 80/100/100, but with this new system, 30% of that 20 damage will be transfered to the Soft maxHP, resulting in 80/94/100. meaning, when you use a stimpak, it would heal you until your current HP reaches 94, not 100, or in other words, 94/94/100. this is called Grievious Damage, a damage so painful it causes physical shock. and it also serve as a wounding system, and to that sense, will introduce a new way of treating your damage as treating wounds instead. this idea has been used in the game Haven and Hearth and the rule is almost to the tee. and just a short addition, damage that would otherwise reduce your current HP to 0 will not kill the player, but instead, they will go on unconcious state, and after 20 seconds, the player will heal 1 HP and maybe hope for the best to be able to leave to tell the tale of being able to escape death itself. as long as the Soft maxHP isnt 0, the player wont die. to heal your Soft maxHP, as i said, you need to treat wounds that caused the Grievious damage.
  8. can someone help me on a mod im working on. i need the following variables so i can detect changes in them current HP current maxHP maxHP without any perks/trait or magic effects damage dealt by target type of damage dealt by target. for those of you whose gonna ask what i need these variables for, im making a mod relating to wounds and lasting physical trauma that must be healed properly otherwise, you will suffer various degree of detrimental effects.
  9. its been a while since ive visited my own post and im surprised more people posted stuff and its quite intruiging. just to add up, im also suffering from low framerate issue to well, a couple of things, primarily, modding and obsidian butchering gamebryo, a buggy engine already, and thats the result. yes i have both the 4gb patch and stutter remover but my pc is only 4gb so that doesnt help. it does to an extent, it can keep my game running at ranges of 10~30fps tops. at worst, it goes to 1~5fps. and thats the main reason im having a hard time playing FNV, i have to deal with stutters from too crowded places and npc side-steps. now in my defense, ive seen this phenomena in skyrim and fo3 as well, and ive dealt with it much MUCH more gracefully. see even at 200 mods(about 10 of them merged to save space), both fo3 and skyrim doesnt lag at all. imagine that. my fo3 and skyrim, running at at a steady 60fps(i dont know if its a smooth 30 or just good 60fps) and not a single lag. when i see a bandit sid-step my attack, i know i messed up somehow, i got seen or i just missed. but in FNV, i cant even fight back at low 10fps during firefights. and i did some test, 20 raiders spawned inside super-duper mart, my fps ranges from 30~50fps(just 10fps drop). i did the same at fnv, 20 powder gangers inside the bison steves. it goes to pot, like 5~20fps and about 2~3 crashes and 1 out-of-memory. :(
  10. So i was just doing some blind research after my FNV crashed and decided to tweak one of my mods to my specifications and just remembered, CaliberX ammos doesnt get their full uses and most weapon modders doesnt conform to the CaliberX standards, as such, we only see weapons using vanilla ammunition types and not the diverse ammo introduced in CaliberX. so i did my research and on my first searched ammunition type, the .22-250, i discovered that Remington 700 series can be rechambered to lots of different ammunitions, and it only needs its barrel changed so it hit me. why not make a mod that A) Introduces various guns that uses CaliberX similar to the 20th Century Weapon packs. B) Introduce a new way of using the workbench, the Gun Craft, which will allow you to sort of customize your weapon the way Fallout 4 does, but instead of modding it, we leave the modding to either the WMX/WME but just change how the guns works like rechambering it. Case in point, the Remington 700 series can be rechambered to use either .22-250, 300 Win Mag, ETC. as such, its stats will change depending on what configuration you did. C) Rechamber some vanilla/modded weapons to have the appropriate rounds. im just posting this here because i dont know if the 20th Century Weapon has been ported and i love me some guns, even if i dont use them all in a single playthrough, i still love hoarding them. im also pitching this idea because i dont have the necessary skills to do models and textures(got no artistic skills so yeah), but on the side of coding GECK, yeah im your guy. im learning yeah but GECK is easier then SCK and papyrus for that matter.
  11. oh thank you maam for the posting info. honestly i dont know where to put it. but if thats the case then imma just grin and bear the bullcrap but oh well. its difficulty for you.
  12. so ive been doing some searches on Google and im getting nothing but bullshit like TV Tropes clikcbaits and Gamefaqs nonsense in the matter but why the crap the NPC in any Bethesda game ranges from stupid, to very stupid, to outright bullshit. just a couple minutes ago, im fighting a pack of jetted out raiders and how the f*#@ can they dodge my attack from an M60 with just a sidestep? i dont have that kind of luxury so why can they? also how can they instakill me at level 5? was that fair? and the worst part is, at times you get massacred by a bunch of them in one sitting. how can i play a legit cheat free game when the enemies varies that much that you dont know what can kill you because of bullshit and what you can kill because the AI maybe bugged out? can someone answer this please im tired of filtering bullshit in Google Search.
  13. So i just made a new game using alternate start and i somehow ended up near the fort and with my skills in scaling the mountains, i happen to get inside the fort without getting to the guards but i was set on playing an NCR soldier so i just wonder, would it be possible to do a legion doublecrosser playstyle? what i mean was do 2~3 quest for the legion then turn around them joining the NCR instead. because i dont know if any of the legion quest would get me a villified status in NCR. i kinda want to take the hit on my legion reputation than my NCR reputation but i kinda wanna see how Legion playthrough works. can anyone tell me what quest should i start betraying the Legion for the NCR? for the record, i havent done any legion or ncr quest just yet.
  14. will this be necropost? if it is please dont flay me inside out. just gonna ask anyways. in the barter option how does it effect the actual sell and buy %. can you tell me the base on each difficulty because the vanilla calculation was Sell: 45% + [bARTER * 0.45%] + Mod Buy: 155% - [bARTER * 0.45%] + Mod
  15. so i finally figure out how to open up the hudmenu swf using swf decompiler and im determined to make my own health, magicka, stamina bars. and the thing is, the sprites(the actual file that draws the bars) consist of some sort of animated sets of images. so here is my question. how do i edit it and is it possible to somehow change how it is structured, i mean can i just use about 20~30 frames instead of having up to 200 frames? also i was planning on making crazy designs like diablo styled life/mana bar or kingdom hearts styled bars. is it even possible?
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