Jump to content

jamerkane34

Supporter
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About jamerkane34

Profile Fields

  • Country
    Philippines
  • Favourite Game
    Elder Scrolls Series, Witcher Series

jamerkane34's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. At first I thought that changing the values of the FormIDs in the Quest section to the correct one would do the trick. But then I realized that the problem is the script. Magelight in Enderal has a different name so the script can't call it so it just returns "Unable to cast because you don't know that spell". Anyway I opened up the script for Jaxonz Lights Please: scriptName JaxonzLightsPlease extends Quest{Simple utility to improve Candlelight and Magelight casting} ;-- Properties --------------------------------------sound property sndFail autoglobalvariable property giMageLightHotkey autospell property splMageLight autoglobalvariable property giCandleLightHotkey autoactor property actPlayer autoglobalvariable property gfTimeScale autospell property splCandleLight auto ;-- Variables ---------------------------------------Bool bCandleLightOn = false ;-- Functions --------------------------------------- ; Skipped compiler generated GetState function CastCandleLight() if actPlayer.GetActorValue("Magicka") >= splCandleLight.GetEffectiveMagickaCost(actPlayer) as FloatactPlayer.DamageActorValue("Magicka", splCandleLight.GetEffectiveMagickaCost(actPlayer) as Float)splCandleLight.Cast(actPlayer as objectreference, none)self.RegisterForSingleUpdate((splCandleLight.GetNthEffectDuration(0) - 1) as Float)elsesndFail.Play(actPlayer as objectreference)debug.Notification("Insufficient magicka to renew Candlelight, retry in 5 seconds...")self.RegisterForSingleUpdate(5.00000)endIfendFunction function OnUpdate() if bCandleLightOnself.CastCandleLight()endIfendFunction function OnKeyDown(Int KeyCode) if !utility.IsInMenuMode()if KeyCode == giCandleLightHotkey.GetValueInt()if actPlayer.HasSpell(splCandleLight as form)bCandleLightOn = !bCandleLightOnif bCandleLightOnself.CastCandleLight()elseactPlayer.DispelSpell(splCandleLight)endIfelsedebug.Notification("Unable to cast Candlelight because you don't know that spell")endIfelseIf KeyCode == giMageLightHotkey.GetValueInt()if actPlayer.HasSpell(splMageLight as form)if actPlayer.GetActorValue("Magicka") >= splMageLight.GetEffectiveMagickaCost(actPlayer) as FloatactPlayer.DamageActorValue("Magicka", splMageLight.GetEffectiveMagickaCost(actPlayer) as Float)splMageLight.Cast(actPlayer as objectreference, none)elsesndFail.Play(actPlayer as objectreference)endIfelsedebug.Notification("Unable to cast Magelight because you don't know that spell")endIfendIfendIfendFunction ; Skipped compiler generated GotoState function OnSettingsChanged() self.UnregisterForAllKeys()self.RegisterForKey(giCandleLightHotkey.GetValueInt())self.RegisterForKey(giMageLightHotkey.GetValueInt())endFunction function OnInit() self.OnSettingsChanged()endFunction What's the correct variable for Enderal Magelight so that it can be called properly? I know there are other mods like Quick Light that can accomplish what I want, but I want to take this chance to learn how it works.
  2. Sorry about the late reply, I have been busy with uni and stuff but....Holy s#*! you're right! So that's the problem all along. Looks like it's time to play Skyrim again. Thanks for that, I really appreciate it.
  3. It's driving me crazy because it shows no conflicts in the MO. I even moved in it at the bottom of the priority list. I even tried reinstalling all of my mods just to be sure, but the results remain the same.
  4. I played with this mod a lot last year and I wanted to play it again, but the attacks on the transformations are bugged for me. For example, I transform into the aspect of fire...normally when you press left & right click the tiger attacks and an aoe fire spell is cast.... or when you press spacebar while in spriggan form and it summons mini spriggans. Well in my case it only plays the attack animations but doesn't cast the spells. I press spacebar while in spriggan form and it just plays an animation....no mini summoned spriggans appear. I tried making a new profile in MO with just the Wrath of Nature mod and the attacks work fine so I think it's a mod conflict...I just don't know what mod it conflicts with. Here's my load order:
  5. My laptop rig: OS: Windows 8.1 Processor: IntelĀ® Core i3-5010U CPU @ 2.10GHz (4 CPUs), ~2.1GHz RAM: 4.00GB GPU: NVIDIA Geforce 920M (4GB) I've been playing with this load order for 6 months without problems until last week. It's not so much a problem as it is a nuisance. My Load Order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espLanterns Of Skyrim - All In One - Main.esmSkyTEST-RealisticAnimals&Predators.esmInn Girls Resources.esmnotice board.espExtra Encounters Reborn - Basic.esmApachiiHairMales.esmEFFCore.esmWM Flora Fixes.espCutting Room Floor.espFISS.espAMatterOfTime.espRealistic Lighting Overhaul - Major City Interiors.espRealisticRoomRental.espImmersive Citizens - AI Overhaul.espSkyrim Bridges.espfallentreebridges.esphold guard.espRealistic Lighting Overhaul - Major City Exteriors.espBirdsofskyrim.espOBIS.espRealistic Lighting Overhaul - Dungeons.espHothtrooper44_ArmorCompilation.espConvenient Bridges.espHolidays.espBirdsHFclean.espRealisticWaterTwo.espAOS.espHothtrooper44_Armor_Ecksstra.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espComplete Crafting Overhaul_Remade.espRebirth Monster.espComplete Alchemy & Cooking Overhaul.espRealistic Lighting Overhaul - Dawnguard Interiors.espCombat Evolved.espdD - Enhanced Blood Main.espAOS2_EBT Patch.espWintermyst - Enchantments of Skyrim.espWeapons & Armor_TrueOrcishWeapons.espWeapons & Armor_TrueWeaponsLvlLists.espImmersive Weapons.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espUnique Uniques.espAOS2_GDO Patch.espBeards.espBirdsclean.espRaceMenuMorphsCBBE.espBrows.espThieves Guild Requirements.espmore idle markers.espTheChoiceIsYours.espImmersive Citizens - RRR patch.espInconsequential NPCs.espRaceMenuPlugin.espPopulated Dungeons Caves Ruins.espRealisticWaterTwo - Legendary.espRun For Your Lives.espPopulated Lands Roads Paths.espExtra Encounters Reborn - CSP.espPopulated Cities Towns Villages.espPatronGodsOfSkyrim.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espSkyUI.espCaranthirTowerReborn.espTimingIsEverything.espImmersive Wenches.espTradeRoutes.espImmersive Wenches RRR & ICAO -patches-.espSleeping Innkeepers.espImmersive Citizens - CRF patch.espHoldBorderBanners.espFieldLab.espTheChoiceIsYours_Dawnguard.espnotice board - dragonborn patch.espCampingKitNorthernRanger.espNARC-SkyTEST.espGuards Attack Hostiles.espDead Body Collision.espSPTDiverseGuardsSkyrim.espVioLens.espDragon Combat Overhaul.espDYNAVISION Dynamic Depth of Field.espdD-Dragonborn-Dawnguard-EBT Patch.espSwimmingEnemies.espLeftHandRings_1stPersonView.espInconsequential NPCs - Enhancement.espExtra Encounters Reborn - HSR.espHonedMetal.espImmersive NPC in the dark.espImmersive Speechcraft.espImprovedSneakDetection.espInconsequential NPCs - CRF Compatibility Patch.espLeftHandRings.espmore plants all.espWindhelmFR.espWindhelmFRGeneric.espsandboxcylinderheight.espNK_EyeCusomizationOverhaul.espdD-No Spinning Death Animation Merged.espOBISDB.espOrder My Items.espPC Head Tracking - MCM.espPC Head Tracking - Patch.espNosPiercedEarsAll.espPopulated Skyrim Prisons Cells.espRaceMenu.espRealistic crime report radius.espdD - Realistic Ragdoll Force - Realistic.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espSkyTweak.espSmartCast_1_0.espsuspiciouscityguards.espTheChoiceIsYours_Dragonborn.espThe Eyes Of Beauty - Elves Edition.espTradeBarter.espWhen Vampires Attack.esp1nivWICCloaks.espOBISCCOR&IA8.espImaginator BETA.espCCO17ObisPatch.espXPMSE.espEFFDialogue.espExtended UI.espFNIS.espKJ Tattoos 2K.espMLU - AOS2.espMLU - CCOR New Recipes.espMLU - OBIS.espMLU - Ordinator.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espTKDodge.espUIExtensions.espVivid Weathers.espVivid Weathers - AOS patch.espWeapons & Armor_FasterArrows.espPKNordicSpellweaver.espApocalypse - The Spell Package.espExtra Encounters Reborn - Dawnguard.espstoutheartarmor.espTheEyesOfBeauty.espOrdinator - Perks of Skyrim.espCACO-Ordinatored.espApocalypse - Ordinator Compatibility Patch.espJaxonzUtilities.espDifficultArchery_50.espDeadlyCombat.espDeadlyCombat_GiantsAIFix.espattack commitment movement speed fluid 3.espCTR_Patch_UniqueUniques.espInnovaEyes.espMLU.espMLU - Immersive Armors.espMLU - CACO-Ordinatored.espAlternate Start - Live Another Life.espBashed Patch, 0.espASIS-Dependency.espASIS.espDeadlyCombat_ASIS_Patch.esp
  6. Everything worked fine until a week ago when my game took a long time to save (around 10 mins if I'm lucky). Rebooting my pc seems to solve the issue, but if I close the game and open it again...10 mins will pass before I can play the game. It's becoming so f*cking tedious especially when I encounter CTDs. I have to reboot my pc all over again just so it can run. I have around 160 mods runnin. Any suggestions?
×
×
  • Create New...