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No more rain under unbroken glass roofs.
ccmads replied to Darktrooper117's topic in Fallout 4's Mod Ideas
Nothing weird so far, just remember to remove the 'SWSF1_Highlight_Layer_Toggle' water shader flag if you copy the BSWaterShaderProperty block from other water mesh files, I found that flag may cause weird black mask on the glass. -
No more rain under unbroken glass roofs.
ccmads replied to Darktrooper117's topic in Fallout 4's Mod Ideas
No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol) https://www.youtube.com/watch?v=nADwkc9BFZA Is this before or after exporting? Oh i mean adding in the NIF File like this. http://i.imgur.com/Pk6pKZ9l.jpg -
No more rain under unbroken glass roofs.
ccmads replied to Darktrooper117's topic in Fallout 4's Mod Ideas
No, actually it's pretty simple, just attach a TriShape with water shader (without specifying the water type and as a static object) and I cant believe it works (shower thoughts is really useful lol) https://www.youtube.com/watch?v=nADwkc9BFZA -
No more rain under unbroken glass roofs.
ccmads replied to Darktrooper117's topic in Fallout 4's Mod Ideas
Not sure what I should feel right now for breaking my words, but I think I may have found a way to block rain in glass pieces, still testing to make sure it work. I will let you guys know asap. -
No more rain under unbroken glass roofs.
ccmads replied to Darktrooper117's topic in Fallout 4's Mod Ideas
The game engine use transparency to determine whether there is 'hole' in the 3d model, so rain will pass through it. No matter how you done the texture or mesh, rain will pass through as long as it involves alpha channel (transparency). Of course, there might be some clever way to trick game engine (which I spent months to find unsuccessfully) or people smart enough to alter the game engine code. -
Modified Vault-Tec workship items, please.
ccmads replied to AuroraMoon's topic in Fallout 4's Mod Ideas
1) All pieces are navmeshed 2) Snapping are fine unless you have Ethreon's Vanilla Extensions installed. From Known Issue on the SOE Pack description section: - Vanilla Extensions modified the snap points of all Vault DLC pieces and block other mods that include Vault DLC related structure from using the default DLC snap points. You can backup and edit the Vanilla Extensions plugin in FO4edit to make it compatible with SOE Pack and other mods that add Vault DLC related structure by deleting all Vault DLC overridden Static (STAT) record (editiorID start with VltWorkshop and highlighted with yellow). If you don't want to do the editing works, then you will have switch to the Non DLC version of Vanilla Extensions. -
The answer is you CANT block water, it's a game engine limitation. For small and mid size water plane in SOE Pack, all space below the plane will be considered as water by the engine. That's why it's not a good and practical idea to build a pool on top of a building as stated by several pool mods. However the large size water plane in SOE Pack will stop rendering space as water after certain depth (but still pretty deep), so it's possible to build a top floor pool but you will need a lot of space.