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About Trashlizard
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Fallout 4
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Dishonored
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i f*#@ed it up so bad that now she doesn't even have the option to follow at all anymore. i can't find out what the exact script fragment to set stage from 0 to 10 after dialogue (papyrus terrifies me), and even if i did im not sure where to set the condition that triggers her to join the player's current following faction. aaaaaaa i need biggo help D:
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[LE] Quick Questions, Quick Answers
Trashlizard replied to Elias555's topic in Skyrim's Creation Kit and Modders
how on earth do i force my npc ive made to use a specific chair i've made for them? she seems set on drinking and dancing around the inn all the time like some crazy alcoholic, i want the player to meet her while she's sitting down. -
Ahh thank you all for your quick help! It's really reassuring to know this community is going to be mega helpful aa! I managed to figure it out myself by making a condition in the last branch of dialogue so that my npc is added into the player's follower faction and added her to the potential follower faction too in case the pc decides to dismiss her for later :smile:
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This is a very helpful tutorial! Unfortunately it's not quite what I need, my follower is all ready to go!:) What i'm trying to do is make it so the option 'follow me' isnt the first thing to come up, i want it to only show up after the dialogue (which works fine) between the npc and the play has played out
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Hi! this is my first post here so I'm not sure if this is in the right place or whatever but im trying. So basically, I've created and NPC follower, and i've written dialogue between her and the player in which she agrees to follow, however the option 'follow me, i need your help' is already there to begin with. How do i make it so that the dialogue happens, and THEN she goes into following the player? I'm convinced it has something to do with queststages. thank you in advance! :smile: