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Aryell

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Nexus Mods Profile

About Aryell

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  • Country
    Portugal
  • Currently Playing
    Skyrim
  • Favourite Game
    Skyrim

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  1. The new design is beautiful, but it is harder to read!
  2. Is nexus melting-down? no more news, no more staff picks!
  3. What happens with BlindJudge and Staff picks?
  4. I'm probably too late but anyway... Try to edit your Fallout4.ini or Fallout4Custom.ini at [Interface] section and increase the time value in milliseconds [Interface] uAmmoCounterFadeTimeMS=10000 uLocationTextDisplayTime=40000 uVaultBoyConditionDisplayTime=5000 uNotificationPostDisplayCooldown=2000 uNotificationSyncedXPStartDelayMS=1000 uObjectiveVignetteDisplayTime_Max=8000 uObjectiveVignetteDisplayTime_Min=4000 uPlayBinkMenuSkipWindow=3000 uQuestVignetteDisplayTime_Max=10000 uQuestVignetteDisplayTime_Min=6000 uRadCounterFadeInDurationMS=100 uRadCounterFadeOutDurationMS=250 uRadRadiationSoundFadeMS=250 uRadWarningDisplayTimeMS=1000 uRadiationSoundDurationMS=2000 uSaveLoadMessageMinDuration=1500
  5. Sanctuary Bunker Player Home is truly awesome!
  6. Nice hardcore game Thanks to Transhuman Design Team!
  7. In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305 are all replies on the same post. For god sake, maintain my data folder pristine! And let me use several profiles.
  8. Thank you very much Jokerine. I love your work and use your resources!
  9. Brilliant interview, thanks a lot!
  10. Awesome interview! LotD is the most epic game mode ever and the lore content is amazing. And ICA is a nice person.
  11. Dark0ne I'd like to see in the near future a system in my download history that tracks the mods which I've already done a donation or not. Thanks
  12. Chesko's said "... I feel like I have been left to twist in the wind by Valve and Bethesda...." read on reddit The experiment has failed: My exit from the curated Workshop
  13. In response to post #24581189. #24581254, #24581444, #24581514, #24581594, #24581669, #24582009 are all replies on the same post. We already had now a huge mistake "Art of Catch" as been removed from workshop because uses FINIS , how to share the profit between all the contributers?
  14. Yes I think that is very important to pay for mods like the same way that I pay for support modding. Some mods deserves it because they are so amazing and are so outstanding work! Good mods need a lot of work and probably a fully working equip time. Paying for that we will soon achieve a great improvement in mod devlopment! But I do not want pay that money to VALVE. I like to contribute with the modding author. But how to integrate SKSE, SkyUI, MCM and all free resources and colaborative efforts from several contributers? My really concern is: Soon we will lost control about mod installation and when updating my mods. I don't like workshop system it causes me a loot of compatibility issues! My reasons for avoiding the Steam Workshop are often: - I do not know how the Workshop works and it is very intrusive. - I do not want the mod linked to my Steam account. - I do not want automatic updates for the mod. - I want to manage the mod myself, or with my Mod Organizer. - I do not wanna pay Valve for mod distribution - I wanna pay directly to mod authors! The problem is why only on Valve? Skyrim content and CK is from Bethesda. If modders wanna charge their mods content they need a easy way to that in an agreememnt with Bethesda! Donnate button do not work at all
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