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Posts
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Joined
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Last visited
Nexus Mods Profile
About Aryell
Profile Fields
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Country
Portugal
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Currently Playing
Skyrim
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Favourite Game
Skyrim
Aryell's Achievements
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The new design is beautiful, but it is harder to read!
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Is nexus melting-down? no more news, no more staff picks!
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What happens with BlindJudge and Staff picks?
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Increase message notification time and dialog history
Aryell replied to Synch9's topic in Fallout 4's Mod Ideas
I'm probably too late but anyway... Try to edit your Fallout4.ini or Fallout4Custom.ini at [Interface] section and increase the time value in milliseconds [Interface] uAmmoCounterFadeTimeMS=10000 uLocationTextDisplayTime=40000 uVaultBoyConditionDisplayTime=5000 uNotificationPostDisplayCooldown=2000 uNotificationSyncedXPStartDelayMS=1000 uObjectiveVignetteDisplayTime_Max=8000 uObjectiveVignetteDisplayTime_Min=4000 uPlayBinkMenuSkipWindow=3000 uQuestVignetteDisplayTime_Max=10000 uQuestVignetteDisplayTime_Min=6000 uRadCounterFadeInDurationMS=100 uRadCounterFadeOutDurationMS=250 uRadRadiationSoundFadeMS=250 uRadWarningDisplayTimeMS=1000 uRadiationSoundDurationMS=2000 uSaveLoadMessageMinDuration=1500 -
Sanctuary Bunker Player Home is truly awesome!
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Nice hardcore game Thanks to Transhuman Design Team!
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In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305 are all replies on the same post. For god sake, maintain my data folder pristine! And let me use several profiles.
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Brilliant interview, thanks a lot!
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Quick updates to the site, money money money edition
Aryell replied to Dark0ne's topic in Site Updates
Chesko's said "... I feel like I have been left to twist in the wind by Valve and Bethesda...." read on reddit The experiment has failed: My exit from the curated Workshop -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Aryell replied to Dark0ne's topic in Site Updates
In response to post #24581189. #24581254, #24581444, #24581514, #24581594, #24581669, #24582009 are all replies on the same post. We already had now a huge mistake "Art of Catch" as been removed from workshop because uses FINIS , how to share the profit between all the contributers? -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
Aryell replied to Dark0ne's topic in Site Updates
In response to post #24581619. . -
Yes I think that is very important to pay for mods like the same way that I pay for support modding. Some mods deserves it because they are so amazing and are so outstanding work! Good mods need a lot of work and probably a fully working equip time. Paying for that we will soon achieve a great improvement in mod devlopment! But I do not want pay that money to VALVE. I like to contribute with the modding author. But how to integrate SKSE, SkyUI, MCM and all free resources and colaborative efforts from several contributers? My really concern is: Soon we will lost control about mod installation and when updating my mods. I don't like workshop system it causes me a loot of compatibility issues! My reasons for avoiding the Steam Workshop are often: - I do not know how the Workshop works and it is very intrusive. - I do not want the mod linked to my Steam account. - I do not want automatic updates for the mod. - I want to manage the mod myself, or with my Mod Organizer. - I do not wanna pay Valve for mod distribution - I wanna pay directly to mod authors! The problem is why only on Valve? Skyrim content and CK is from Bethesda. If modders wanna charge their mods content they need a easy way to that in an agreememnt with Bethesda! Donnate button do not work at all