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bmarquismarkail

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  1. Is the SMAPI console spamming errors? Might be the reason for the lag.
  2. 1: The spousal lines that all spouses share are located in Strings/StringsFromCSFiles.xnb 2: The xnb files where the game is attempting to load inlaw dialogue are located in Characters/Dialogue/<Character>.xnb The pseudocode for the method used to determine what the character will say is this: public StardewValley.Dialogue tryToRetrieveDialogue(string preface, int heartLevel, string appendToEnd = "") First, it calculates the game year. if it's greater than 2, then the value is 2.Then, if the appendToEnd string is empty, it tries to find inlaw dialogue recursively by making "_inlaw_" + the spouse's name the appendToEnd string and invoking tryToRetrieveDialogue again.Then it tries to find dialogue in this order (by checking if the string is exactly equal to the preface value and:The Day of the Month + appendToEnd stringThe Day of the Month + "_" + year value +appendToEnd stringThe Day of the week + heartLevel + "_" + year value + appendToEnd stringThe Day of the week + heartLevel + "_" + appendToEnd stringThe Day of the week + "_" + year value + appendToEnd stringThe Day of the week + appendToEnd string To better understand: for any NPC, given the farmer is married to Abigail, this is all it searches for, given the day is the 1st of the season: 1_inlaw_Abigail : Dialog from an inlaw of Abigail every 1st of the season 1_2_inlaw_Abigail : Dialog from an inlaw of Abigail every 1st of the season for year 2 onwards Mon10_2_inlaw_Abigail : Dialog from an inlaw of Abigail every monday with a heart level of 10 for year 2 onwards Mon10_inlaw_Abigail : Dialog from an inlaw of Abigail every monday with a heart level of 10 Mon_2_inlaw_Abigail : Dialog from an inlaw of Abigail every monday for year 2 onwards Mon_inlaw_Abigail : Dialog from an inlaw of Abigail every monday 1 : Dialog for every 1st of the season 1_2 : Dialog for every 1st of the season for year 2 onwards Mon10_2 : Dialog for an NPC every monday with a heart level of 10 for year 2 onwards Mon10 : Dialog for an NPC every monday with a heart level of 10 Mon_2 : Dialog for an NPC every monday for year 2 onwards Mon : Dialog for an NPC every monday Oh, and for the last question? Data/Events/Town.xnb
  3. Not exactly. The gender information is located in <Stardew Valley Installation Folder>/Content/Data/NPCDispositions[locale].xnb. You do not need to unpack the software, you just need to unpack that xnb file and replace that file the way you replaced the others. But the problem is you have to edit this xnb for every character you have genderbend every time you want to change their gender.
  4. For the birthing question, it seems as simple as changing the gender from what it was to its inverse. How the game chooses whether or not the spouse asks to adopt. - It checks if it's a gay couple. How it finds out the couple is gay? it checks if the gender is 0 (Male) or 1 (Female) for both spouses if this was an SMAPI mod, it's as easy as finding the NPC and changing the gender variable. else you have to change the NPCDispositions file using XNB unpacking software and manually changing it from 'male[female]' to 'female[male]'.
  5. Heya! I was wondering if there was a way to add more status options for the bug tracker? More specifically, I would like a "Fix Implemented" "Fix Verified" and "Fix Not Verified (Assumed Solved) status. I have a policy which entails the users who were concerned for the bug to post if the updates I made remedied their issue, but if I do not hear from them within a week, I will assume it is fixed. If there is no way to implement that on a mod author basis, my Feedback is to allow these otherwise arbitrary statuses for the purpose of bookkeeping. Please respond at your convenience. Thank you for you time! -Space Baby
  6. The Bed and kitchen tiles you seek, I believe, are in TownInterior.xnb tilesheet.
  7. Until Stardew Valley gains the same structure as the bigger ones, feel free to make a technical support thread as you see fit.
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