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About g2mXagent
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War Thunder
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Total Annihilation, GTA
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Expanding settlement build area
g2mXagent replied to saladinbobbins's topic in Fallout 4's Creation Kit and Modders
This is the best tutorial I think, the original link is not available, the author may have deleted. This is the backup I uploaded Fallout 4 Creation Kit Tutorial - How to make a settlement by Ray https://we.tl/t-qrTidMFT7V -
Removing Transparency in BGEM files
g2mXagent replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
you need a "Base Texture" without alpha (alpha channel fill pure White), put it in your .BGEM -> Effect -> Base Texture that is my test: https://imgur.com/gallery/n9H4hsv -
How do I change the load order in FO4edit?
g2mXagent replied to Amakudari's topic in Fallout 4's Discussion
thank you, it works! -
How to merge ESP? (FO4Edit 4.0.3)
g2mXagent replied to g2mXagent's topic in Fallout 4's Creation Kit and Modders
I realized there was some issues with my solution ... now my question is How to load mod B before mod A?? ---------------------------------------------- i found the answer here: https://forums.nexusmods.com/index.php?/topic/4117210-how-do-i-change-the-load-order-in-fo4edit/ -
How to merge ESP? (FO4Edit 4.0.3)
g2mXagent replied to g2mXagent's topic in Fallout 4's Creation Kit and Modders
Thank you! here is my solution: Copy as Override all records from Mod A into Mod B, let FO4Edit use Mod A as "master". open Mod B with CK, and "Set as Active File". modify any record from Mod B, the goal is to get CK to save B again. save Mod B. now, the unnecessary "master" is gone! -
How to merge ESP? (FO4Edit 4.0.3)
g2mXagent replied to g2mXagent's topic in Fallout 4's Creation Kit and Modders
because the "Armor" uses the "Armor Addon" of ESP A. :confused: -
How to merge ESP?? i know its an old question, but i didn't get the answer. when i copy a record from ESP A to ESP B, whether i use "copy as override into" or "copy as new record into", always pops up a "Confirm" dialog, it tells me that ESP A will be used as "master", YES or NO. if i choose NO, nothing will happen and the copy will terminate. if i choose YES, ESP A will be the "master" for ESP B and cannot be removed!
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In response to post #72146863. I totally agree!
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CK Script: Whats wrong with this code? ?
g2mXagent replied to g2mXagent's topic in Fallout 4's Creation Kit and Modders
thank you friend! -
It is copied directly from the manual https://www.creationkit.com/fallout4/index.php?title=Arrays_(Papyrus) string[] myArray = new string[5] myArray[0] = "Hello" myArray[1] = "World" myArray[2] = "Hello" myArray[3] = "World" myArray[4] = "Again" Compile time error: xxx.psc(17,19): no viable alternative at input 'new' xxx.psc(18,8): no viable alternative at input '0' Why??