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BenWah

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    Fallout 3
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    Fallout 3

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  1. Try temporarily disabling the unofficial fallout 3 patch. I had a single report describing this problem, asked for confirmation from anyone else and never got it.
  2. I have a bunch of mod recommendations and install tips in sections 3&4 of my guide: http://steamcommunity.com//sharedfiles/filedetails/?id=149946772 FWE: The greatest immersion and gameplay fail of fallout 3 is that it is too easy. This mega-mod increases challenge and adds sprinting, many other features. I can't imagine playing without it anymore. EVE: awesome weapon special effects MMM: far greater variety of creatures, increasing difficulty and mystery of random encounters PB: much more detailed and convincing faces, but too pretty & hollywood for post-apocalpyse. Up to you. NMC textures + zeta retextured: much better graphics Project reality: weather and lighting, much better outdoor visuals DarnUI + Ihud: Smaller and hidable GUI elements improve immersion. GNR enhanced + Conelrad: These radio stations enrich the theme and atmosphere for me. Reanimated: More convincing poses and stances with weapons Updated Unofficial Fallout 3 Patch: Huge number of fixes from dozens of people in the fallout 3 modding community . Many of the fixes address visual and dialogue anomolies that impact immersion.
  3. Anyone know if they fixed it so the fomod for Fallout Wanderer's Edition (FWE) works? One of the most popular mods for Fallout 3, and my setup guide has to include this so people can get it working with NMM: NMM ONLY: Must turn these 3 archives into 1 Before adding & activating: Extract all 3 into a new folder called Data, being careful with overwriting order (hotfix last). Right click folder to create an archive from it, and add via NMM clicking "add mod from file".
  4. You're loading fallout.esm 2/3 of the way down the list. It should be up top. You're still skipping BOSS, wasting a whole lot of your time. It's not going to fix everything but it does avoid some major problems. I think you need to enable: Mart's Mutant Mod - FWE Master Release and disable: [X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - No Floaters.esp[X] Mart's Mutant Mod - No Geckos.esp[X] Mart's Mutant Mod - No Iguanas.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Soft Unleveler Hardcore.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Tougher Traders.esp
  5. i thought the same thing! They should have at least have one public drinking fountain that dispenses purified water after the pipe fix
  6. There's no need to mess with FO3edit, the corrected unofficial patch plugin is already downloadable on nexus here: http://fallout3.nexusmods.com/mods/18877
  7. If someone could try out the mod section I'd appreciate the feedback to improve the guide
  8. try CASM to reduce the chance your game gets irretrievably lost from corrupt saves. Also disable autosaves, press escape/setup/game and disable all 3. When you manually save, always save to a new game instead of overwriting. You can delete old saves by right clicking them.
  9. I'm shocked you can get fallout 3 working at all with dual display. The usual fix is to disable second display with Windows Key + P
  10. *Nvidia control panel, manage 3d settings, add fallout3.exe, change "Maximum pre-rendered frames" to 1, Apply. *ATI GPUs: set flip queue size to 1 in radeon pro or ati tray.http://www.radeonpro.info/downloading/ This fix and others in the guide in my sig
  11. I've been working on a guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=149946772 I tried to make it very concise, i don't know how much farther I'll go with it
  12. install this program to unzip it: http://www.7-zip.org/download.html Here's a video howing fose install:
  13. Post your new plugin order to show that you've run BOSS and aren't still trying to run FWE + FOOK together.
  14. Running BOSS is the main thing, amazing the game even starts with those ESMs at the end. Lot of stuff badly ordered. Kind of brave trying to mix a bunch of major mods first try. You should really read the documentation for Error Fixes, you need those extra compatibility plugins and the order it describes. It's got a nice easy to read chart to show you exactly what to do. I don't have any experience with fellout, the weather mod, detect traps, or advanced recon to comment about them. for FWE i suggest disabling: [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp For MMM you don't need: (their features can be activated via pipboy without these plugins) [X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp For unofficial patch, you should replace one of the plugins with this to avoid rivet city save crashes:http://fallout3.nexusmods.com/mods/18877 (I can't remember if "Error Fixes" fixed this rivet city bug from unofficial patch , I don't think so)
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