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teralitha

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About teralitha

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  1. The game is a hot mess. You got your work cut out for you.
  2. Nice, Im curious about how many mods were created throughout the year though that didnt get noticed since they were not uploaded during modathons?
  3. I have replayed the game many times over many years and still do. I even created an epic mod for it that also fixes many exploits.
  4. In response to post #62158717. Dont use MGSO. thats your problem. All the graphic replacers can be found here on the nexus. You dont need MGSO, you just need MCP and MGE then add rebirth and tr. There are some esps that come with MGSO that can crash the game when trying to use other mods with them. Rebirth comes with lots of updated graphic replacers already.
  5. Just a suggestion for everyone who likes better immersion in morrowind while using this mod, Set the "Cell View Distance" to 3. Morrowind is a flat map and being able to see from one end of the world to the other can be immersion breaking for some people, since this feature is totally unrealistic, but makes for some kool screenshots. The default is set at 5, but if you want to have a realistic view distance I recommend setting it to 3. The setting is located right next to the wizard button. Once you change the number you have to run the wizard again I think.
  6. I feel like this must be something obvious that I am over looking but the how the hell do you remove a spell from a creatures spell list? I added a spell to an unintended creature my mistake and I dont know how to remove it.... click + drag is how you add a spell, but that same method doenst remove them... what do? Edit: nevermind I just figured it out with some trial and error. for anyone who doenst know, selecting a spell and using the DEL key on the keyboard does it.
  7. There is a problem when changing the cell view distance. MGE says that vanilla cell view distance is 1 cell and the MGE uses 5 cells on default. I changed my cell view distance to 2 and ran the wizard but in game I could not see anything except the fog as though there was zero view distance. Being able to have unlimited view distance in the game is immersion breaking for me. But I also want to be able to see a little farther than vanilla. What do? EDIT: This only seems to be happening with the steam version of morrowind. I changed the cell view distance on a disk copy of the game and it worked just fine. My steam game however, is permanently f***ed on view distance. Even if I run the wizard again to change the cell view distance back to default the in game view is still stuck a zero. I worked around it by copy and pasting the mge folder from the good one to overwrite the bad one.
  8. Even after doing an OS reinstall and having a fresh vanilla install of morrowind I would get this crash so it wasnt from any mod. That was from the GOTY disk. I even had it happen from morrowind on steam. I ended up making my own mod fix for it. The wizard staff used its own ebony staff mesh, I just made it so the wizard staff used the regular ebony staff mesh instead.
  9. Im not sure, but it could be tied to a mod. I tried googling about this and found nothing.. I can equip a regular ebony staff, which has the same model as the wizard staff for the mages quild quest.(except for the enchantment shimmer) As soon as I equip the staff I crash. Occasionally I will be able to equip it without crashing but you wont see anything in my hands. This has happened to me before regardless of version or installation source. But i use the same common popular mods that everyone else uses, and I could find no mention of this issue anywhere by anyone. Only thing I can think of is that the magical aura mesh for this wizard staff is broken somehow... Anyone have any ideas?
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