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Feregorn

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  1. Hooray! Merry Christmas and Happy New Year! Favorite modding moment was the Geralt Deus Ex and E3 Flares mods for Witcher3 and the Casual Hubs mod for Mass Effect 1.
  2. Anybody can kindly send me the exported chaurus model? The cute bugger that looks lke this:
  3. Atmospheric nights works good with my setup and game version and I have settled on it.
  4. I'm also reporting that the half-pirouette ability was properly received. Nice to hear that "child of the night" is also working properly. I missed the opportunity to get the summer crown from Act1 so I can't report on that but whenever I receive another ability that was previously bugged I will return.
  5. Glad to see I'm not all alone in regards to Witcher 2 modding! Thank you for your effort, it is much appreciated. I downloaded your mod and will give it a try asap. However, instead of unpacking and repacking everything again into the pack0.dzip I will merge your files with mine that I have already modded as they work unpacked when placed into their respective folders inside CookedPC. That way, you can avoid the time consuming step of unpacking and repacking that pesky 10gb file. Since the first problematic abilities are the s22 and s25 and I have just entered Flotsam, it will take me some time to get there, but rest assured that I will report back with any news. Honestly, I'm not COMPLETELY sure how modding this game works, as far as merging and folders and all go. This was my first attempt to mod the game at all. I played it ages ago but had to stop because my computer couldn't handle it. Only just got around to playing more. Not to worry, I am not an expert myself. I mostly just spent a few hours everyday for the past couple of weeks figuring out how to combine some of the mods I was interested in experiencing with my 2nd ever playthrough of the game as well as reading a few tidbits on C++, as I started right from the Witcher 1 to reach the Witcher 3. As you have noticed a LOT of the mods available here on Nexus change the same files and there is only one way to make them compatible with each other if they conflict, it is a simple but arduous process. The so-called "merging" is actually combining the changed lines between same files into one game file. To simplify this process, I use the Windows program WInmerge which shows directly the changes between files and makes it super easy to compare and combine them. I highly recommend it. I have finally managed to combine successfully over 15 mods and they work well, but that issue with the bugged story abilities was bothering me mentally. Even more since I hadn't found any way to edit them myself. I am really happy that you did and I plan to report back how it went!
  6. Glad to see I'm not all alone in regards to Witcher 2 modding! Thank you for your effort, it is much appreciated. I downloaded your mod and will give it a try asap. However, instead of unpacking and repacking everything again into the pack0.dzip I will merge your files with mine that I have already modded as they work unpacked when placed into their respective folders inside CookedPC. That way, you can avoid the time consuming step of unpacking and repacking that pesky 10gb file. Since the first problematic abilities are the s22 and s25 and I have just entered Flotsam, it will take me some time to get there, but rest assured that I will report back with any news.
  7. Guys, how can I edit the .w2phase files mentioned here? I open them with Notepad++ and they are a bunch of gibberish with very few legible words...I have extracted them from the latest 3.5 GoG EE of Witcher 2
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