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New crisis on horizon: Mod Menu Category Formlist Cap Bug?
MindfulDroid replied to Gambit77's topic in Fallout 4's Discussion
just as a slightly off-topic side question, I'm still new to Fallout modding and see a lot of abbreviations being used just about everywhere, so if anyone could enlighten me on what these stand for: MA AP OMOD BNS MNAM ARMO AWKCR SK :) -
In response to post #33332225. #33343595, #33345565, #33399980 are all replies on the same post. what specs do you have, for the weapon bug? I got low specs and I thought that was the reason, as in it just taking time to load the weapons...
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lol At first the inverse polynomial function used just looks BAD for making a realism focused mod in relation to weapon damage and armour mechanics, and I argue it is for the most part. The way it works in FNV looks much easier to balance, and much more natural. I think I've found what I need in order to make the game balance I want, with the FO4 DR formula... One alternative idea is to replace the formula with a custom one (as in a whole different function), if that's possible at all?
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Any plans and/or thoughts for a new CALIBR?
MindfulDroid replied to LXD9's topic in Fallout 4's Creation Kit and Modders
From what I've experienced, I believe around half of people simply download the main file/option. I haven't experienced a whole lot though, yet ^_^ -
yeah, so I'm playing around with the formula on an Excel doc... and... it looks absolutely terrible as in absolutely useless piece of crap terrible, the resulting damage is like arbitrary nonsense. It's absolutely impossible to make a somewhat balanced and realistic gun-play mod when using this formula I took a peak at the New Vegas DR/DT, and I'd kill* to have those implemented in F4 *terms and conditions apply Rant { Sure, it might be suitable for any game with absolutely terrible gun-play, as in bullet sponges, near-immortal player and NPCs, a leveling combat system as the one F4 got... I'm disgusted, I mean, who was the effin retard who thought this was a good idea? } formula info can be found here http://fallout.wikia.com/wiki/Damage_Resistance so, I want and need to replace this crap, but I have no idea how to, as I'm somewhat new to Fallout modding. Any advice? Ideas?