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sidewayz24

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  1. There is literally a thread already made and sitting at the top of the board.
  2. Yup, back and putting in work. Tooooons of new stuff and features. I'm sure you guys will like the new version. Still no ETA but I've been getting increasingly faster at finding the info I need and making the edits. Before a large majority of the time I spent was simply trying to find the info, now it's almost all spent on actual work. Monday I hope to have almost all of it ready for testing but I don't want to release it publicly until I've tested the mod some. Many of the changes could not be as completed as I thought and need a little more work and if rather release this new version on only solid updates rather than beta releases like the original mod was. Admittedly Dark Times was sort of a public testing for essentially this vision of the mod.
  3. I can look into this when I get some time and see if I can figure it out. Generally there's an item type for armor it's armor_type_id and there is another file that determines what is repaired by what and/or who. I forget what it's called, but it's in the items folder. You'll need to give the saddles status too as I'd imagine they only have 1 since they don't currently break. So you'll need to give them some status and make sure they have an armor type that works with the repairing methods you want. That should in essence give it the repair and durability functions. Will it lose any is another question, as idk where that kind of stuff is at.
  4. Was just browsing the forums at work and noticed this. I set it as hidden because 1.3 was coming and couldn't update it to work, nor was it in a good state. Redid nearly the entire mod, still working on finishing up my perks. No ETA on a release but it will be coming back. Also nearly every file I edited needed to be updated, some were pretty bad after the 1.3 update and needed to be completely redone. I do not recommend using my 0.3.2-BETA with post 1.2.5 as there were many changes to the files that are not present in the mod. Also, I'll be releasing it under a new name and page, as the old page is just cluttered with all the beta reporting and issues and since the mod was basically redone, it's nearly all moot anyways. Thanks everyone for all the help with the beta btw!
  5. I didn't like T3nd0s full overhaul. I haven't checked on it since, because right after I stopped using it I found the three mods you talk about and the three combined work freaking wonders. Battles are diffcult, and require strategy and carefl placement. You can't just WASD dance and do fine, moving hurts your combat effectiveness. IMO the three are a perfect mix. Plus I have around 100-150 OTHER mods that alter all kinds of little things or large things and T3nd0s seems like it is pretty much the only thing you can have installed.
  6. I use ACE, Duel, and ASIS, along with Dual Wield Parrying and a TK Dodge mod. This amkes combat far better. They all work together just load them in this order: Duel ACE Modules (like 6 or 7 of them) ASIS Make sure you load ASIS after ANY mod that alters combat behaviour, perks, potions, anything that ASIS would try to load. Also don't forget to pick up the animations mod for the Dual Wield Parry mod. Also, I tried those mods with Locational Damage and it felt like I was just constantly getting hit in the neck and bleeding out. Could be that I was just starting and a nice solid hit will do a lot of damage with that mod. Either way, I just felt it made me turn my difficulty down to compensate for the increased damage. The three main mods you name doff will give you a lot of fun in combat. And should be fine, if you still feel unchallenged then try the locatinal damage. but I would suggest giving it a go without it first, as you will be surprised how much more difficult combat will be. Might I also recommend: Radiance Occupy Skyrim Those two mods add more random events to the world. Also Skyrim Monster Mod, along with Realistic Wildlife. This will improve the AI and give more of a challenge to animal fights. Also, Crimson Tide will make your battles look glorious. The streets will run crimson with the blood of your enemies.
  7. As far as combat is concerned I use these mods to keep the combat difficult and highly risky to just go in swinging like a madman Duel: Adds stagger, makes stamina an actual resource that is needed to fight. Lower stamina means more staggering and slower stamina regen. Balances combat quite well. There are a TON of other additions, but those were the main selling points for me. ACE: Full on overhaul of multiple aspects fo the game. Skill Perk Trees, more combat improvements, barter and speech improvements, pretty much a whole new system for just about everything. ASIS: Gives NPCs the ability to use perks, items and spells(not included in Vanillla Skyrim, pretty damn cool if you ask me) Also I use Path of Shadows for sneaking. These with iHUD set to never show any markers, enemy health and no compass and the games combat is waaaaay harder. I tried "Locational Damage" but didn't like it. I felt like I was getting hit in the neck like every time. Also either Duel or ACe gives bonuses for fighting standing still and negative effects for moving while fighting, like reduced damage, increased stagger chance, etc. Also I use Climates of Tamriel, Project ENB(CoT specific ENB, looks REALLY good), IMCN, Frostfall(once it is compatible with Climates of Tamriel), Footprints, Realistic Wildlife, Occupy Skyrim, Immersive Patrols, Bird of Skyrim, Every City has various Guard Outfits TS Edition, Dynamic torches, Hi-Res Signs, Sands of Time, Mercy, Light up the Night(gives more NPCs torches, felt it added to the realism of the darkness of ngihts in my game now), Ultimate Follower Overhaul, Tavelers of Skyrim, Populus, More Tavelers, Crowded Cities(or maybe it was just Solitude, can't remember 100%), Radiance, and I used the Texture Pack Combiner to get the best textures the game ahs to offer. With these mods (This is not all of my mods, over 120+ mods easily including my texture mods) I feel like my game is very realistic and super immersive, while also giving me a challenge like I want. Also I have these too: Dual Wield Parry: Name says it all, with Duels reduced weapon block it makes it perfectly balanced as a quick life saver. I only ever use it to get a fast parry in, not really a block and hold. Dual Wield Block Animations: Animation for the above mod TK Dodge: With how blocking works in Duel and ACE dodge gives me a chance to dodge an incoming attack if timed well. I am still getting used to it but it ahs helped a little. Seems very situational. Skyrim Monster Mod: Adds new monsters, reskins old ones, and makes them more lethal. Give the wildlife a little more life. I have used this in conjunction with Realistic Wildlife for a long time and they compliment eachother well form what I noticed. Shorter Cell Respawns: Ever want to go back to a dungeon because it was that much fun? This mods shortens the respawns on cells. Auto Unequip Ammo: Immersion is what it is all about, and taking off the arrows when unequiping your bow has made the game feel better in my opinion. Player Headtracking: Players character will look at interesting NPC's, dead bodies, and cycle between people depending what they are doing. Will also give a facial expression when looking at people based on the friendship level for that actor. Unofficial Skyrim(and Dawnguard) Patche(s): One for each, and I would recommend both if you have Dawnguard. It fixes some bugs and glitches. Brawl Bug Plugin: Fixes Brawl bugs that have been happening Crimson tide: Ahh the blood and gore. Ever felt like Skyrim just didn't look like you got done with a massacre? Well now you will, this mod adds an extremely realistic amount of blood to the ground, player, weapons and enemy. All based on where oyu strike too. IMO it is by far the best blood mod, also I think there is a new texture for it as well in the mod. Dance of Death: Cinematic Kills not happening enough for you? Want them toh trigger when more than one enemy remains? Want them to happen more often or less? This mod give full control over decaps and kill moves with an in game GUI for instant tweaking and testing (I run around with 65% kill move, 35% decap, immunity and no last enemy restriction). With Occupy Skyrim, Radiance, SkyMoMod, Frostfall, IMCN, Real Wildlife, Sands of Time and all the poplation and traveler mods the game feels real. There is soooo much more life in Skyrim now. If yuo would like to know some more really good immersion mods I can show you what I run with toget the best realism out of my game. Just shoot me a PM.
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