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danthegeek

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  1. I created a NMM compatible archive of your last version of the underground hideout. Your inbox is full your facebook & twitter are abandoned so I apologize for not seeking permission first. http://www.nexusmods.com/newvegas/mods/60171/
  2. I am an avid user of your mods for FO:3 and FO:NV and I have recently started a TTW build and was curious what your thoughts on making a new Underground Hideout for TTW were. There are some current issues with your houses in TTW for some reason the mannequins follow you everywhere. Here is my case for a new one for TTW. There are no exceptionally good house mods available that work as a common point between the wastelands. Neither house has everything the other wasteland can offer IE...
  3. Sorry I was late in approving the friend request m8. Didn't realize the site had a social feature built in. lol. Hope to see you around in the future.
  4. ive used your mod on underground hideout mod in fallout 3. i loved it. now i tried to run my fallout new vegas with the underground hideout mod and it makes my game crash. i tried 4-3 and 4-4. and they make my game crash when i try to run my game. i hope you can fix this issue soon for 4-5 or 5-0 please im begging you(while on knees and kissing feet) please make it work i need a hideout to stash.
  5. Hello,

    I have just finish the french translation of the V4.4, here is the link : http://www.mediafire.com/file/31ma5xt6jxpsn3v/uhnv4.4.zip

    Thank you to put it on Nexus.

    thank you for the work you do...

  6. Not sure if i installed the underground hideout mod correctly the hatch doesnt show up in game.
  7. you should talk to MasterYster to help him get your mod to work with it please this will help you both out
  8. 5. make the garden walkways bigger 6. try to make more decorations 7. make it so the companions have the choice to go to the lucky 38 or the hideout 8. make it as great as you can
  9. I love your mod but I would lik to give you ideas for it now remeber they are ideas 1. and stuff from the dlc like the toaster mugie and exedra 2. add a wall in the armory for dlc weapons 3. add an area in the amrory for Mannequins not for people to add their own armor but give the option to display the armors from the storage area 4. make it so in the kitchen it displays the nuka-cola quantum
  10. i have some minor patches you might want to add to underground hideout if u wnat to hear them message me
  11. I must say, your mod is fantastic. Congratulations on its success, and thank you for taking your time to make it even better.
  12. i have 7-05 underground hideout and i ordered some stuff however i cant seem to find the box hwere all the items i ordered are located. where is it?

    OK so now i know where it is but i read instructions but the caravan is not arriving? i go to rivet city and it is not there either

  13. Hey Dan :) Your Underground Hideout Mod is AWESOME ^^
  14. Is it possible that those reports reflect your weapon display scripts being overridden by other mods due to load order? Are your scripts designed to function with vanilla weapons? Yes and that is most likely the case. My scripts are designed for the vanilla and DLC weapons only. Im not sure if they may be using a mod that makes the static version of weapons a non-static or movable item. I Guess Ill have to create my own statics for the wall and see if that eliminates the problem. Oh, btw, "Reset3dstate", doesnt work lol. Thanks -Dan
  15. They are the static versions of the weapons in fallout (1st person). I have a script that enables a static version of of a weapon on a weapons wall when you add it to a container. However, I have been getting a couple reports that the static weapons some how have havok run on them and fall off. I have not been able to duplicate this however and have no idea hwy it happens. Would "Reset3DState" work to reset their positions? Thanks -Dan
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