Jump to content

OunceStripes

Premium Member
  • Posts

    16
  • Joined

  • Last visited

Nexus Mods Profile

About OunceStripes

Recent Profile Visitors

12670 profile views

OunceStripes's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. I like the idea but I think you can make your task easier if you make your concept as hoverbike or something similar because the driving feeling will be always odd with what the game engine allows you to do, even with proper animations. Here are some concepts that will fit the game perfectly: http://pietervantorre.com/wp-content/uploads/2013/08/Vantorre_Pieter_3DoComposition.jpg http://pietervantorre.com/portfolio/looper-hoverbike/ http://2.bp.blogspot.com/-4vlnXJ2-p88/UjG49mQEtSI/AAAAAAABE4w/K6bVrjtgD9o/s1600/hoverbike_fullscreen_1.jpg I'm not a good 3D modeler but I think you can find some help on nexus to make it.
  2. As for the in game concerns you don't have to be close to a realistic airbust concept, as the vanilla game already use a legendary attribute to give frag rounds to weapons (with AOE), I think it could make the trick fair enought. As for the realistic capability of a 7,62x39mm bullet to carry a explosive charge, indeed our actual technologies can't allow this right now. The IRL prototype Barrett XM109 use 25x59mm high velocity rounds which is pretty big but in decades who knows what we could do with our trend to miniaturizing everything. I mean before the XM25, which is in actual service, we used 40mm grenades for grenade launchers. Today we use the 25mm low velocity smart rounds for the XM25. Tomorrow we could cut the size even more, in fact the prototype XM29 OICW already used a 20×28mm smart grenade, I know it's a proto but the Fallout serie already used some prototype like the HK G11. However I completely understand if you're not open-minded to this type of anticipating concept. Just for the fun here are the original rounds imagined by the FX designer from the movie:
  3. Hi antistar, I didn't read the entire topic so forgive me if you already talked about that but I would like to know if you considered to add a AK plateform in your mod. If it is the case have you ever considered to add a mod part like in the movie Elysium? In case you never seen the movie yet, it's a AKM with a laser rangefinder which use fragmentation bullets to make it airburst like the XM-25 IRL. Here is a video of the scene from movie where it appear:
  4. I can't give you a particular advice but I just want to say that it seems promising. Keep it up!
  5. This law office say the opposite: http://www.nyccounsel.com/business-blogs-websites/who-owns-photos-and-videos-posted-on-facebook-or-twitter/ They are saying nonsense too? Well if that's really the case, Facebook and all the others would have been condemned to paid million dollars and this is never happened yet. And by the way the License Agreement=The Law it's the basic. A License Agreement have force of Law. Yes. Nonsense. Answer this: why do you think Bethesda went with the *file a legal DMCA takedown order* method of reporting stolen mods? Because they know their EULA is SO one sided, it couldn't possibly hold up against a legitimate claim of copyright infringement or DMCA order: A standard form contract (sometimes referred to as a contract of adhesion, a leonine contract, or a take-it-or-leave-it contract) is a contract between two parties, where the terms and conditions of the contract are set by one of the parties, and the other party has little or no ability to negotiate more favorable terms and is thus placed in a "take it or leave it" position. While these types of contracts are not illegal per se, there exists a very real possibility for unconscionability. In addition, in the event of an ambiguity, such ambiguity will be resolved contra proferentem against the party drafting the contract language. source: https://en.wikipedia.org/wiki/Standard_form_contract What is deemed *unconscionable*? Well, lets see: Unconscionability (sometimes known as unconscionable dealing/conduct in Australia) is a doctrine in contract law that describes terms that are so extremely unjust, or overwhelmingly one-sided in favor of the party who has the superior bargaining power, that they are contrary to good conscience. Typically, an unconscionable contract is held to be unenforceable because no reasonable or informed person would otherwise agree to it. The perpetrator of the conduct is not allowed to benefit, because the consideration offered is lacking, or is so obviously inadequate, that to enforce the contract would be unfair to the party seeking to escape the contract. source: https://en.wikipedia.org/wiki/Unconscionability Reading just the basic law and rulings of completely unrelated case law is not always the best way to prove your point :wink: When you're talking about video game EULAs, you need to extend your knowledge *beyond* just the basic content language of the agreement. You also need to understand the underlying provisions that make them legally binding. Read the EULA. It gives you NO RIGHTS whatsoever. It's so laughably one sided that I'm pretty sure it's more a running joke among Beth/Zeni's legal department, than anything meant to be legal or binding. Ok let me explain to you why your point is partially invalide here. In real application of this EULA, most of the user don't own their mods by any copyright, and Zenimax don't make any money on it. In my country and many others states this EULA is just plain illegal BUT if you have a dispute with them you have to make a recourse in US, so basically no one, even in US will take action (except in case of class action) against Zenimax to enforce their rights. Then next there are those lines: They expose this like a deal with us. You can use their software and website free of charge in exchange they don't charge us for the use of their materials. That's why this isn't that simple you think of. The one sided situation is not that clear. And the Contra proferentem is generally about ambiguity of term, hidden term and term that prevent recourse. This EULA like many others can indeed be breakdown by the Contra proferentem but only in case of recourse in court of justice and for specific case where the plaintiff has a formal copyright on the material of the dispute, if isn't the case you have to prove your allegation. Here is the problem in 90% of the cases you will lose for that reason. This EULA has indeed some erratic terms but most of the time they are here to prevent legal issues. They don't want to take over the intellectual property of a tier, they just want to avoid any obligation around it. In theory they can do a lot but they don't want this, in the other hand you can indeed enforce your rights but in practice most of the time you can't do anything against them because you can't afford it on many levels.
  6. This law office say the opposite: http://www.nyccounsel.com/business-blogs-websites/who-owns-photos-and-videos-posted-on-facebook-or-twitter/ They are saying nonsense too? Well if that's really the case, Facebook and all the others would have been condemned to paid million dollars and this is never happened yet. And by the way the License Agreement=The Law it's the basic. A License Agreement have force of Law.
  7. Actually they have it and it's not a exception in the buisness world. There are many others companies with exactly the same type of EULA and they have already sold users's content by this way, like Facebook, Twitter, Instagram etc... I think you can have a interest to read this: http://www.nyccounsel.com/business-blogs-websites/who-owns-photos-and-videos-posted-on-facebook-or-twitter/ http://www.cnet.com/news/instagram-says-it-now-has-the-right-to-sell-your-photos/ But you have right about some public relation issues that may happen. Also keep in mind that if they created bethesda.net and avoid Steam workshop, it's also to have the plain control of the moderation and the term of service about mods, and eventually if paid mods will make a comeback, avoid the due percentage to Valve. If bethesda ever incorporated some modder's custom asset in their game officially without consent of the author, I'll bet you anything the courts would side with the mod author. That would be text book copyright infringement and put bethesda at risk of a hefty lawsuit. Absolutely not because in the EULA there are those lines and by accepting the EULA you waive to all legal recourse: The EULA give them force of law. By accepting the EULA you are considered aware of this and you cannot claim anything on this matter, if you don't want this to happen, don't use it.
  8. Actually they have it and it's not a exception in the buisness world. There are many others companies with exactly the same type of EULA and they have already sold users's content by this way, like Facebook, Twitter, Instagram etc... I think you can have a interest to read this: http://www.nyccounsel.com/business-blogs-websites/who-owns-photos-and-videos-posted-on-facebook-or-twitter/ http://www.cnet.com/news/instagram-says-it-now-has-the-right-to-sell-your-photos/ But you have right about some public relation issues that may happen. Also keep in mind that if they created bethesda.net and avoid Steam workshop, it's also to have the plain control of the moderation and the term of service about mods, and eventually if paid mods will make a comeback, avoid the due percentage to Valve.
  9. Ok so to be clear it's stated here: So I'm sorry but it include all the mod content not only the ESP or whatever, even if you bring your own assets inside it.
  10. English is not my native language I think there is a misunderstood. You can have indeed a right on the content you uploaded on bethesda.net but only if you own legally the file by a copyright otherwise by giving a license to Zenimax you waive all the rights on it by accepting the EULA (including textures and 3D assets). They can do anything they want and you can't do s*** about it. Like marcmorr6 said: It's clearly stated here on the EULA: It even stated that they can sale (sublicense through multiple tiers of distribution) or include your mod to other games than Fallout 4.
  11. The thing is if you are the owner of a copyrighted content you can't upload it to bethesda.net because you waive your right on this content to give a license to bethesda to use it.
  12. Thank you for the clarification. Messing with copyrights is indeed a bad idea.
  13. Idlesheep recently said he has been approached by Bethesda for a interview about his mod. I think someone who made assets used in this mod (with permission or not) gone mad and has reported his mod. Right now the mod is gone from the database of the nexus site. All of this is pure speculation but if it is the case it make me sad for multiple reasons.
×
×
  • Create New...