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pussnbootlp

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  1. I think is the game don't like the COC command in bat files. I also try to make a home bat files to teleport to Breezehome sometime when I don't want to walk back from the bottom of where map I'm at, but it will crash the game. Also, It seem like <refID>.moveto player don't really work on many NPC. For example, Onmund(1c1a2). 1c1a2.moveto player will not work but if I prid 1c1a2 and move to player, it won't have any problem.
  2. I tried this in a test run and it work, I can have him follow and dismiss him like before become enemy to the gang: 600a5b1.SetValue FollowerEndgameForceGreetOn 0600a5b1.RemoveFromAllFactions600a5b1.AddtoFaction 1c21c 1; Add to Player Faction as Ally600a5b1.AddToFaction a1b85 1; Add to Companions faction as Ally The only downside is his store don't work after I become enemy with the gang.
  3. Can someone make a mod so we can NOT KILL Gage at the end and he will remain our companions when we decide to kill the Raider gang and free the slave? I know someone already make one like that for X6-88 that keep him become hostile when we become enemy to the institute(for the minuteman and BoS finish at lease). :3
  4. In response to post #36160840. #36166990 is also a reply to the same post. I change my difficult to Very Hard from Survival and it will re-enable the console command those. I guess they don't want us to cheat w/ console command on the Survival mode than. They did have a waning that I may not be able to re-enable Survival mode if I change my mode to Very Hard.
  5. I been using this fix since the 1.2 but when I try it on the beta 1.4, games will launch and after select what I left off, or even create new character, the game will crash.
  6. In response to post #34991985. Funny, Do anyone remember the Fallout4Launcher.exe reset Plugin.txt thing http://forums.nexusmods.com/index.php?/topic/3516070-fallout4launcherexe-resets-the-pluginstxt-workaround-start-the-game-with-fallout4exe/ It seem like the fix is in conflict with this new 1.4 beta...........
  7. I try it about two days ago and remove it since the load time from the continue screen seem to get stuck. Keep just looping the that screen. I kind of wonder will that have something to do w/ the mod I have w/ NMM is not comparable to the new update.
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