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SuperQuail

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  1. Is there a mod which changes the behaviour of the various hit squads so that they are instantly hostile, attacking you on sight instead of running up to you and politely explaining why they're going to kill you?
  2. Hey, I'd like to change the eye reference data for a few NPCs in Fallout Character Overhaul, nameley VBSTrooper1,2,3 and 4 (Bitter Springs random NCR Troops). They've got terrifying messed up eyes and I'd like to fix this, however they aren't edited by FCO-NPC Changes.esp so I don't know how to edit them. My question is how would I go about applying an edit to those NPCs? I think all I need to do is copy/paste a working eye reference. Thanks in advance.
  3. Yeah, I've been looking at that guide already. Thanks for responding.
  4. Thanks. I'm OK with using a global variable and local script, it's literally just the dialogue that confuses me so much. Does it matter where in the 'beds' topic I add my NPC's responses (i.e. above or below existing responses)? The CS seems to mark the responses next to yours at changed even though they aren't. Does this matter?
  5. Hello everyone. This is a quick question about Morrowind dialogue. I'm creating a mod that adds a tavern with a rent-able room. Would it be better for me to handle the renting of the room through a new topic (e.g. rent room) instead of adding to the existing 'beds' topic? I understand that creating new dialogue in an existing topic can cause problems with mods that alter the same topic, such as LGNPCs. Thanks
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