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Mrwatsyoname

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  1. I think what you need isn't LWModmanager but rather PatcherGUI. It is what is used to install those mods.
  2. After countless hours trying to get this to work, all I needed to do to the original file was add .SoldierLoadout:AUTO to the object and ADD .upk TO THE FILE NAME!
  3. I think I found the problem. I have a UICollectionblahblah.upk that contains the hex edit required to allow the soldier loadout screen to be able to show 3 small item slots and figured I could just dump the hex edit into PatcherGUI. As it turns out, however, my modified UICollection....upk was actually a decompressed upk file. This whole time I was trying to make Xcom's compressed upk file use a hex edit for a decompressed upk. I guess that means that using PatcherGUI's "Pseudo Code" function is the only way to get the results I want, but all the examples I see of pseudo code have contain hex values. For example: UPK_FILE=XComGame.upk OBJECT = XGTacticalGameCore.GetXPRequiredFIND_CODE = 0F 00 <.iXPRequired> 1D <%u 10000000>MODDED_CODE = 0F 00 <.iXPRequired> 1D <%u 99999> I presume that the hex values indicate where that specific string of code is, but 1: How do you even find that out and 2: Wouldn't those values be irrelevant because PatcherGUI injects things into a compressed upk file (while these reference a decompressed file)?
  4. I appreciate the help but I still can't seem to make any progress. Every time I change my installation txt. file (to get it to work) and have PatcherGUI try to use it I always get the following: "Failed to create backups!" > "Error Patching UPK!" > "Failed to copy the file ....................... '(error 0: the operation completed successfully)" I have no idea what is causing the problem but I suspect it is because of the way I wrote the installation txt. file. One example of a mod using PatcherGUI looked like this: MOD_NAME=My SHIV is SpecialAUTHOR=Peasly WellbottDESCRIPTION=Opens SHIVs to customization. Version: 1.0 Compatible with XCOM Enemy Within/Enemy Unknown versions: - All hopefully UPK_FILE=XComStrategyGame.upk OBJECT=XGSoldierUI.UpdateMainMenu[bEFORE_CODE]<IsATank> 16 18 20 00 19[AFTER_CODE]<IsInPsiTesting> 16 18 20 00 19 I see that the author has included <...> here but I have no idea what purpose it serves. Also (I probably should have asked sooner) but what exactly is an OBJECT?
  5. So I finally figured out how to display 3 item slots in EW (with the help of this link: https://forums.nexusmods.com/index.php?/topic/967933-r-d-inventory-items-weapons-overhaul/page-3) and wish to upload it to the nexus through PatcherGUI, but can't seem to get PatcherGUI to make the process simpler. Here is what I have so far: MOD_NAME=Additional Item Slots for EW(Amineri Edition)AUTHOR=MrWatsyoname (kinda)DESCRIPTION=This mod is a recreation of a Hex Edit Amineri did to allow for 3 small item slots to be displayed in EU. Unfortunately, you will have to change the default value of Small items on all armor types on your own. Version 1.0 Compatible with EW version: - Patch 3 (Changelist: 402256) UPK_FILE=UICollection_Strategy_SF OBJECT=gfxSoldierLoadoutOFFSET=0x724DD5[MODDED_HEX]96 09 00 04 01 08 02 07 FB FF FF FF Can anyone tell what I did wrong?
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