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DrPastah

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  1. I got it working now. The problem was something to do with SKYUI or SKSE SDKs because my script had extends SKI_ConfigBase. I just kept trying to install the SDKs and then eventually got it working.
  2. I'm able to compile the script alright with no errors. However, when I try attaching the script to the quest in creation kit, I get: Script "RTT_Menu" had errors while loading, it will not be added to the object. I don't know why this is happening and I have no idea on how to fix it. Any help?
  3. Do you need to create a new game/save for certain instances? If so, let me know when I have to.
  4. Isn't it ok as long as you're not making money from it?
  5. Hi all, I'm trying to edit Realistic Needs and Diseases 2.0 - http://www.nexusmods.com/skyrim/mods/68982/. Can I add someone on steam to help me get setup with modding? The part I'm stuck at is trying to open scripts through the Creation Kit, I'm getting "errors encountered while attempting to reload the script". Also how do I use creation kit with mod organizer properly? I added in mod organizer to mod organizer, but it's still not detecting the scripts in creation kit I think. You can also add me on steam as Dinguskhan - http://steamcommunity.com/id/pastah/ I'm planning to debug the well functionality on Realistic Needs and Diseases 2.0 and as well making Living Takes Time compatible with Campfire/Frostfall 3.0.1. Here are some questions that I have prepared in advance. I'm looking through RN&D mod and what I don't get is how do you attach your scripts to skyrim and what do you need to do in the creation kit? As well as how you add the mod to MCM? How do you properly test your scripts in the game, does skyrim's console let you use scripting commands? How do you debug? Do you have to compile papyrus scripts? Or can skyrim just read the source? Is there even a reason to provide the source in mods if you only need the compiled versions? Also how do you get everything to work with mod organizer? Is there a way I can get the creation kit to read scripts from the mods folder instead from one folder where ALL the scripts for ALL mods are?
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