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cheesetoast8

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About cheesetoast8

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    Skyrim as an active form of self-harm

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  1. I posted this on r/skyrimmods and didn't get any responses, so i figured maybe somebody might throw me a bone here my computer doesn't like it when it has to bring up literal thousands of crafting recipes every time i go to a forge or tanning rack. thing is, most of the crafting recipes in my game are ones that i'm not likely to use, because the items are already acquirable by other means in gameplay. so i need a way to keep all the recipes from appearing, without having to go through every plugin and doing it manually, and without loss of those recipes from the plugins entirely. and with my idea, ill just be able to effetively re-enable them (outside of gameplay, of course) as i need them. I've been modding for a few years now so i have a general idea of how scripts work, but what goes into actually writing them is totally beyond me. if anybody would be willing to help me out, i'd really appreciate it. so i'm asking for an xEdit script that will do the following: read the COBJ records in the selected plugin(s) and, take all instances of the keywords that indicate the items are crafted at the forge [00088105] or tanning rack [0007866A], and replace them with NULL references [00000000]. Lastly, i don't want this script to make any changes within the plugins themselves, but rather be forwarded as overrides in a new plugin, so that i can just delete those entries from the plugin if i need to craft the thing again. and check to make sure it only modifies non-vanilla records. if these last things aren't as easy to accomplish, i'll settle for just step 1 and 2. anybody think they could write this script?
  2. i wanted to make a patch for Rigmor of Bruma and Rigmor of Cyrodiil that would prevent RoC's quest from starting until after RoB has been completed. to do this i looked at other mods that add starting conditions to quests and tried to replicate the conditions for this situation. Issue is, i have no actual experience messing with this kind of stuff. so i would appreciate it if somebody could test this for me to make sure it has the desired results, or just tell me how to do it correctly. what i did is create a Story Manager Quest Node entry and (attempt to) set it up to prevent "A Blast From The Past" from starting until both "Rigmor of Bruma" and "Dragonslayer" have been completed. also, if i did it correctly, a check to make sure that "A Blast From The Past" has not already been started. here's the patch. any help is welcome https://drive.google.com/open?id=1FP05zzdPNmPzY2nQmzLhHT7cQXXk8rl4
  3. I'm wondering if anybody could make an XEdit script that will patch any selected Armor Addon records to include a specified "Additional Race" entry. I just want a script that will apply this override (see image) to all selected ARMA records so that i don't have to do it manually for all of them.
  4. I need a script like the one that lets you add prefixes & etc to editorIDs, but it needs to be added to the FULL - NAME entry instead.
  5. I'm aware. Issue is, it that script doesn't change the references to the new formIDs. it just clears them. going in after that and putting those references in manually would just create even more work.
  6. IDK if there is a rule against reposting a topic in another thread, but i'm posting this under both "Mod Requests" and creation/modders because I didn't know which would be more appropriate. I've spent a lot of time over the past year pretty much mastering the process of manually combining plugins and resolving conflicts in FO4Edit. However, I still have no idea how scripting works. Can anybody make me a script that will renumber multiple selected formIDs while also redirecting their references to the new formIDs? My issue is that if two separate plugins happen to each have a references between them that shares the last six digits of any formID, then i need to change them so that they won't conflict when merged into one plugin. I've found this problem happening a ton recently, and I would save a lot of time if i could run that script instead of editing all of the formIDs manually like i've been doing the past three days. any help is appreciated, thanks!
  7. I've spent a lot of time over the past year pretty much mastering the process of manually combining plugins and resolving conflicts in FO4Edit. However, I still have no idea how scripting works. Can anybody make me a script that will renumber multiple selected records' formIDs while also redirecting their references to the new formIDs? My issue is that if two separate plugins happen to each have records between them that shares the last six digits of any formID, then i need to change them so that they won't conflict when merged into one plugin. I've found this problem happening a ton recently, and I would save a lot of time if i could run that script instead of editing all of the formIDs manually like i've been doing the past three days. any help is appreciated, thanks! edit- i just noticed i forgot to type "references" at the end of the topic title. oh, irony...
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