So, there you have an answer to your problems.Probably I should mention this in that tutorial, but I didn't carry out any proper test by then. The version 3.7.3 of the exporter is quite buggy, and it breaks many things, so you can't have working bows in game from this one. You should definitely revert back to version I use(d) which is 3.7.1. You do not need to reinvent the wheel for the second time, so it's enough to just import one of the original bows into the scene with complete skeleton instead of making it from scratch. As above, making your own bones for bows is a waste of time, import is enough. Bows actually, have more similarities with armour than with other malee weapons. Well, I updated description of the tutorial's page some time ago, so the export picture in that tutotial is not the most correct, as I had one option switched off when I exported my bows. Here's the quote: "At picture with 3DS MAX export settings in this tutorial there's one option checked when it should not be - Generate Partition Strips in Skin Modifier section - it's better to turn it OFF." I can only hope that with these proposed changes you are one step closer to create a working bow ;] I could only add that you may want to reshape the look of your bow, as it has the string far off the place in which the original string is placed, and this may cause quite noticeable inaccuracies in animations.