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Akiba91

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  1. Hello everyone, I'm trying to import and adapt SkullFace face from MGSV inside the game. I managed to import it and eventually hide the player head, but at the moment it doesn't have any facial animation. I know that to use facial animations you need the facebones mesh, and so by using the last version of bodyslide and niftools I created the files starting from the broterhood hood facebone mesh. Now if I try to put the facebone.nif file inside the folder the game CTD when I try to use the head. Do you have any idea about why this can happen? I tried to check also the .esp files to see if the facebones mesh has to be listed somewhere, but I didn't found anything. http://staticdelivery.nexusmods.com/images/1151/3104766-1453643076.png
  2. Strange.. I'm saving the same way and just painting the normal maps in that fase (removing some big lines in an arm just to test), but when I upload them back everything is flat (because probably it can't load them properly). I'll upload a screen of my problem later!
  3. Hello everyone, i'm trying to understand if there is any process at the moment that allow to edit normal/shading maps and then using the edited textures inside the game correctly. As far as I understand the main problem should be the compression of the texture of Fallout 4, that is DX10 and tools like NVidia Tools can't save the textures in DX10. The Normal map converter from DX10 to DX9 uploaded on nexus is working correctly, but after I complete the modification and I go back to the look of the DX10 I don't know how to save the texture to make it work properly ingame.
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