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Rosehla

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About Rosehla

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    Skyrim, ESO, Subnautica, Fallout 4
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    Skyrim, Witcher 3, ESO, Abzu, Fallout 4

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  1. It's all still far too confusing for me; so I've just decided to stick to making simple housemods, so, i guess this thread can be 'closed' or something. Thank you cumbrianlad for trying to help me out
  2. Hello here too! I put follower in house like you said/got him in the house; and I 'named' a quest and was able to make the two alias-the follower alias with a sandbox for the xmarkerheading, and the xmarkerheading alias; but could not do anything else for it(papyrus stuff for quest) because I still just do not understand and things I tried just did not work. >..<
  3. So I made the two interior cells 'his' again-shack interior and cellar-and also made and added him to a custom 'house' faction that I noticed people like ysolda had? Maybe some other stuff I forget.. Started game up again on alt start so I owned honeyside, went to abandoned prison. Couldn't find him. Went to his house, waited a bit, eventually he showed up. I checked to see if he had follow dialogue, and then put on my amulet of mara. he was all 'eyy let's get married' and so we did; and there was dialogue this time for honeyside or his house. Chose honeyside first, got there; then there was the 'gonna make a store/move to other house' dialogue. We moved to his house. But once again, the 'check out spouses house' didn't complete, and everything in his home is still marked as stolen. -- update 2 Made sure to change locations and interior cells ownership to his custom home faction, maybe something else. Tried different packages for 'wait, then forcegreet' stuff. Went in-game Same as last time, both marked as persistent and not persistent location of house, different wait in prison packages he didn't show up in prison and I had to go to his house. The marriage things worked fine... until I got to moving to his house from Honeyside, and then ofc when I went to his house the 'check out spouses' home' quest never completed/house wasn't recognized. BUT I was able to access it without taking one of the keys and nothing was marked as 'Steal', and the bed gave well-rested when he wasn't with me, and lovers embrace when he was; but... he kept referring to me as 'friend' and such things-'come on in friend!'- when idling around in the same breath/next breath referring to me as 'love'/using Lover dialogue.
  4. I made a house, and a 'basic' marriageable follower(no special dialogue or anything like that, though heck yes I have 'plans'/wish to someday make him as epic as Inigo and Kaidan and the like). What I'd like to happen is he literally just waits in the abandoned prison; you find him there, recruit him, and then when you dismiss him, he heads to the house rather than the prison. He owns the house, and idles there and everything-but you can visit and chill if you'd like-, and then when you marry him, the game recognizes that its a house-ie the 'go check out your spouses' home' quest completes; and you can use the bed and all the items and have the bonuses when you rest-and you could also move him to one of your vanilla/hearthfire homes if you want to, no problem. I've tried all kinds of things and looked around for answers but my googling and searching skills aren't that great I guess or its all very confusing, and I just... I don't know what to do. Right now, I've got -him to seemingly wait forever, and then to forcegreet you when you go to the prison and you're close enough; and you can just recruit him on the spot. -When you dismiss him once out of the prison if you want to, he heads to the house, and idles there and that all seems to work fine. As far as I know, he doesn't return to the prison at all. -You can marry him, he has the 'oh move to my house' dialogue, the daily meal, the store. -he uses his custom class and stuff just fine too I think so that's all good. ----- -Follower has/is in potentialmarriagefac, currentfollowerfac, dlc1potentialvampirefac, potentialfollowerfac. -I made/edited my own packages for the forcegreet, and then for the housestuff, made/edited packages/used as example faendal's hunt, eat, and sleep packages, and then a sandbox/homeowner package. -I made Locations for the interior and the exterior of the house as well as a mapmarker on the outside; -both Locations have the loctypehouse, loctypedwelling, and loctypeplayerhouse keywords. And maybe another one I can't remember right now. -Both are linked to the mapmarker/reference it. Interior is parented by exterior, exteriors parent is Falkreath Hold. -I gave the inside and outside main/front doors the HouseMainDoorreftype keyword thing. -there are a few xmarkers, one on the outside saying this is where he's to come and homeowner sandbox, one inside for spousebedkeyword, and another inside for the 'interior' for packages or something. BUT, -and I've tried making things mine, his, playerfaction, different loctags, looked at other packages that might example, etc... -if you dismiss him when in the prison, he just keeps following you(I *think* that time was also after I already dismissed him and he'd gone to house then I'd re-hired him maybe)? and acts a bit like he's just at home, though at least he doesn't start Forcegreeting again. You can tell him to follow you again and all is chill. -when you get the quest 'go see spouses' home' after marriage, and you go to the house, it never completes/doesn't actually recognize the house. -Nor, as far as I can tell with already having hearthfire/vanilla home, can you say 'oh I already have a home lets move here instead.' -also, I can't get the bed to, once you're married to him, have well-rested/lover's embrace or comfort or whathaveyou. I want the bed to be 'his'; but once you're married, it's yours too and you get those spells/perks/things. I've tried player owned, player faction, him, housebedreftype, etc. But only get rested. -if I have him 'own' the interior ofc, everything is 'Steal' even after marriage. -Also I'm not understanding the Persistent location thing correctly. If I have him start in the prison, but then he moves to his house once dismissed, or maybe want him to move in with me and just pretend his house doesn't exist, should I not have persistent location as his house? Should I have it as the prison? or not at at all? How do I make him the 'boss'/own the house so that the game and marriagehousequest recognizes that its his house and changes it to 'ours', even though he's 'starting'/waiting in the prison? I want it to always be his house though if we *don't* get married, like it could go on being just his house, or it could be our house, or we could live somewhere else. I hope this all made sense/anyone can read it okay; this is literally my first follower and all the package and link things and all those terms and twisty stuff is very... well. Twisty, for my brain and I have a hard time understanding it and how to make it all work even looking at what guides and things I could find. I'm hoping that it doesn't involve a lot of quest and more complicated packaging stuff because that was *really* something that goes over my head-I've made some small housemods, and I keep them small and simple because I have such trouble with the rest of it. But this guy, I really want to make him in what ways I can, and it all mostly/almost works. I'm so close >..< If anyone replies, thank you so much; but also apologies if I still don't understand. I would like to, I will try to, cause I really wanna make this guy work on at least these basic levels(real quests and voice stuff is superrr beyond me), so I am asking for help, but also. yeah. Brain things.
  5. While it isn't unique, it is somewhat of a request so I think this is best place to ask? Apologies if it isn't though. >..< There is an old skyrim(legendary edition) house mod I started and mostly finished a couple years ago at least. I crashed somewhat(tmi stuffs) and never did anything with it, but I still have the esp file or whathaveyou and am wondering if anyone would be interested in tweaking/completing it and publishing it for skyrim se? It is first and only house I've ever done but aside from what I'll list below that I didn't understand or never got to; there shouldn't be that much to do? I did recently loaded it into skyrimse(not ck, I do not have that) to take some screens and look at it quick and aside from a couple floating ore veins outside and bit sunken ground a couple places I think there were no glitch kind of things. It's west of the Sarethi farm, right next to it(neighbors!). Autumn themed manor of course, with some kind of end-gear/end quest items in it; room for four followers, six children, and one follower outside in a tent(if you have 'my home is your home', I think, and you can have a follower sleep there or maybe add a guard or something). All the crafting stations plus dlc I believe(I'm super proud of the alchemy side layout I think its pretty neat, myself); a few idle markers, kitchen. All the chests, the knapsack by the master bed and the alchemists purse thing by the alchemy crafting station I do believe are safe(I did play it some that couple years ago, I don't recall ever losing anything to the void), shrines, jester gear, skeleton key, throne... there's a lot of non-static clutter because I love that, having things to pick up and collect and whatnot; although I think I placed some things around them so they wouldn't go flying all over the place? I remember wanting something that had decent enough room for followers and enough room if I wanted children, but also still felt 'simple' somehow and was not huge, and aside from the dlc crafting and a few items I think I did pretty well. (better lighting would also probably immensely help with that) all dlcs would be required, I think.-hearthfire, dawnguard, etc. Things I remember I never got to or didn't understand how to fix- -lighting; horrible blank/washed lighting that I didn't understand how to fix -something about guard pathing that didn't happen, there might be arrow... paths...? that need to go -one of the bookshelves I set up just... didn't work; so there is only one working bookshelf and the other I just put some robes on, could delete. -spouse wouldn't sleep in the main bed. -no planters?? I don't remember really understanding that either -there are no mannequins or floored wood weapon racks, can't remember why -running it through... some thing to make sure there were no errors And I think that was it. I honestly don't know if that would be considered a lot, or a little, I know to me its basically done but maybe to more experienced modders these things would make it not so? But if anyone is willing/interested in finishing this, that'd be really cool? I think it'd make a nice relatively simple end-game house. Or beginning, if you want to remove the dlc staff and spider crafting and end game items. You don't have to credit me at all or anything if you don't want; I just would really like to have this mod completely finished by someone who actually knows what they're doing (I didn't enough to) and possibly available to others; although definitely I'd like to have it for my own playthroughs. screenshots: https://imgur.com/gallery/Ui9pPNg thank you, Rose
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