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MaoDelinSc

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  1. Okay I invested a few more hours and found a satisfying solution. Just published my very first mod to share this solution with you: https://www.nexusmods.com/skyrimspecialedition/mods/42634
  2. In the Destruction Perk Tree there are three perks called augmented frost, augmented flames and augmented shock. These affect all spells with the corresponding keyword (MagicDamageFrost, MagicDamageFire, MagicDamageShock). The problem now is that when I have the Extra Effects perk from the Enchanting Perk Tree that I can have two separate enchantments on the same item, e.g. Fire Damage and Absorb Health. The condition Subject.EPMagic_SpellHasKeyword == MagicDamageFire is now checked as true and all spell damage on the subject gets amplified, meaning I have a 50% boost on the Absorb Health enchantment. Which is a) counter-intuitive and b) overpowered. A somewhat ugly work-around that I thought of would be checking the subject's spell keywords for every other spell keyword there is and denying the spell amplification in that case. Then only pure fire weapons would have the amplification, the downside being that a Fire Damage + Absorb Health enchanted weapon while maintaining the proper value for Absorb Health would also have a non-amplified Fire Damage value. I tested it editing the condition Subject.EPMagic_SpellHasKeyword != MagicDamageFrost AND Subject.EPMagic_SpellHasKeyword != MagicDamageShock into the Augmented Flames perk and it works as intended. Now here's the catch: Not every spell has a keyword. The Absorb Health spell doesn't seem to have one for example so I can't prevent that enchantment from being amplified. I wonder if there is a solution to this problem.
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