Jump to content

DMCbr

Supporter
  • Posts

    24
  • Joined

  • Last visited

Nexus Mods Profile

About DMCbr

Profile Fields

  • Website URL
    http://youtube.com/c/devilmaycrybr
  • Country
    Brazil
  • Currently Playing
    Just everything...
  • Favourite Game
    PC: Skyrim/Guild Wars, Console: Star Ocean 3/Legend of Dragoon

DMCbr's Achievements

Explorer

Explorer (4/14)

0

Reputation

  1. Uninstall, install and patch all again. Also a save clean just to be sure ^^
  2. Can someone make a few tweaks on SPERG perks please? I don't have any idea how to program for Skyrim, so maybe i asking the impossible... What i'm looking for is: Block: Defensive Stance - You take 20% less melee damage while having a shiled equiped. Blocking with any weapon or shield staggers the attacker 20% of the time. Destruction: Flame Affinity - Weapon attacks have a 20% chance to make targets take double damage from fire for 4 seconds. Smithing improvements are 15% more effective. Intense Flames - Fire damage causes stagger in targets on fire (3s cooldown). 20% chance when casting a fire spell for it to refound its magicka cost and deal double damage on hit. Impact - All destruction spells have a 50% chance to stagger opponents when dual cast (2s cooldown). No cooldown when below 20% max magicka. Frost Aura - Increases armor rating and frost resistance by 10%. Frost spells cause 25% reduced movement speed on hit. Deep Freeze - Frost damage causes stagger on slowed targets (3s cooldown). 20% chance when casting a frost spell for it to refound its magicka cost and deal double damage on hit. Flowing Current - Shock spells deal 30% more damage to heavy(or metal) armored enemies. All spells cost 10% less to cast. Disintegrate - Shock damage causes stagger on targets with heavy(or metal) armor (3s cooldown). 20% chance when casting a shock spell for it to refound its magicka cost and deal double damage on hit. One handed: Riposte (Master) - Blocking with a one-handed weapon or shield has a 20% chance to trigger a riposte, making your next attack 50% more powerful and with 25% chance to disarm. Paralyzing Flurry - After a one-handed side/backwards power attack, the next attack paralyze the target. This can only occur once every 15 seconds. Two handed: Counterattack (Master) - Blocking with a two-handed weapon has a 20% chance to trigger a counterattack, making your next attack 50% more powerful. If it's a power attack, it costs no stamina and have 25% chance to disarm. Warmaster - Two-handed power attacks have 75% critical chance (can't never raise/decrease this value). Alchemy: Wortcraft - You suffer no negative effects from eating ingredients, and positive effects last twice as long. Mage Oil - Enchantments you cast are 10% more effective on regular jewelry and 20% more effective on high quality jewelry. Light armor: Wind Walker - Stamina regenerates 50% faster. You move 10% faster. Strategic Retreat - When below 20% health, you move 50% faster and take 75% less damage for 2.5 seconds. This effect can only occur once every 30 seconds. Berserker Rage - On being hit with a power attack, you have 25% damage increase and +10% critical chance for 6 seconds. Lockpicking: Dungeon Sense: - Dwemer Automatons are friendly until attacked. Traps cause 30% less damage on you. Pickpocket: Extra Pockets - Carrying capacity is increased by 100. Brigand's Brew - Consuming alcohol increases your unarmed damage by 25% for 15 seconds. Purse Snatcher - Increases run speed by 20% when not fighting. Sneak: Sneak Attack - Sneak attacks deal 3x damage with Bows/1H/2H weapons, 6x when unarmed, and 12x with daggers. Heart Seeker - Sneak attacks with 1H weapons always paralize the target. Alteration: Magic Resistance - Increases magic resistance by 20%. Conjuration: Summoner - Doubles the range of all summon spells and the duration of all conjuration spells. Friendly summoned creatures gain 15% damage resistance when near you. Dark Souls - Reanimated undead have 100 points more health and drain health with each successful attack. Elemental Potency - Conjured Atronachs are significantly more powerful, and you gain 25% resistance to all elements while your atronachs are summoned. Plague Carrier - Can reanimate higher level undead. Reanimated undead spread a contagious disease that slows movement, drains magicka and stamina, and increases damage taken by 15%. Enchanting: Artificer - Artifacts consume 50% less charge, and all other weapons consume 25% less charge. You can learn the spells of unique staves by using them. Illusion: Spectral Warding: For every 100 points of magicka above the initial value (at 200,300,400...), you gain 4% magic resistance (max 20%). Restoration: Guardian - Nearby allies regenerate 6 health per second in combat. They are healed for 30% of their max health when their health drops below 12%. This can only occur once every 30 seconds. Succor - When hit, you have a 2% chance to heal yourself for a value equals to half your restoration skill (ie. skill lvl 50 = 25% max hp healing). Once a day, when your health drops below 12% you heal 75% health instantly. [learned at 80] Faith - When you cast a healing spell while below 35% health, the spell receive a bonus power based on half the percentage of missing health (where 1% missing health = 0.5% more healing power). [learned at 40] Temperance - When you cast a healing spell on yourself, half of the health restored above your maximum is converted to temporary health. [learned at 70] SPERG mod: http://www.nexusmods.com/skyrim/mods/24445/? (the base mod) SPERG tweaks v1: http://www.nexusmods.com/skyrim/mods/67265/? (my v2 suggestions should overwrite this mod, since it is also a good mod to balance a few things in the base SPERG mod)
  3. Well, finilly after a lot of uninstals, the shield is fixed. It was a Dual Sheat Redux problem... :sad:
  4. I got some issues after i have defeated the 1st dragon in Wyrmstooth Isle, where i suppose there is 3 dragons acording to the books. But lots of bugs happened: - The East Empire guy didn't managed to give me the 10000g reward, and i tried to talk to him 3 times. So i saved and went bed. The next day after i loaded the save i talked to him again and the quests finished, but he gave me the reward 4 times! - Also at this point i got a shield stuck on my back, and i can't remove no matter what i do. See pics below. - I already reinstaled Dual Sheat Redux, FNIS and other animation mods, but the shiled just never disappear. When i draw my weapon i have an invisible shield on the left hand and that one stuck on the back. I tought: forget that for now... - So i went back to Skyrim, to Riften, and when i entered the Temple of Mara, there was a Tempest Dragon inside! OMG @_@ (also in the pic below) Ok, the dragon is dead, but that stupid shield never disappear, even if i get naked and put all my gears in a chest. I have aslo tried to turn off any mods with animations on MCM. Any tips? http://i.imgur.com/C2GRPLt.png
  5. I got a similar problem, but was XPMSE that don't show up on MCM. I always reinstalled everything to fix... :confused: Anyway, any error msg from LOOT?
  6. Crash Fix don't crash my game... It gives me a report when i get a CTD or Infinite Load, so it only helps. Anyway, i found the problem. I have 3 mods that change things involving torches, so i downloaded and reinstalled all 3 and the game is fine now. Maybe was a bad loading order or really a corrupt file, dunno. Without this report i never figured this issue.
  7. After i installed the Crash Fixes V3 mod i having some report about why my game stop in loading screens 20% of time. It show this window of the picture. But i don't believe my textures are corrupted, since this happens at random, around 20% of time, in any kind of loading screen. One thing to note is: the only line that always show in this message is about the torch.nif, all other files always change. Maybe the game is unable to read files from my HD? Any oppinions/suggestions?
  8. Is it Gamebryo engine again? I wish for some Unreal 4 instead... But it is free, lets hug it and shake it happily :cool:
  9. I prefer a TES6 With DX12 engine instead... :sleep:
  10. The last version i have saved is 1.16
  11. Nice, didn't know they have a NV wiki hidden somewhere... :thumbsup:
  12. Hi. I'm new to NV and i want to know whats the best mod guide that i can follow. I've done some search and found these: http://wiki.tesnexus.com/index.php/Recommended_mod_list_Fallout_NV http://www.gamersnexus.net/gg/1536-fallout-new-vegas-graphics-content-mod-overhaul/Page-4 http://www.nerdyandlovingit.com/my-fallout-new-vegas-mods-guide/ http://www.gamingboulevard.com/2015/11/special-lets-mod-fallout-new-vegas-with-100-mods/ My focus is better textures, new locations and quests, keep an easy fighting level and maybe some better female models(skin, hair, face...). Any recomendations of what guide i should follow? Maybe one not listed above? I followed Skyrim S.T.E.P. wiki guide and the game become fantastic, so i am looking for something similar for NV. =) Tkx in advance.
  13. I got this problem also after removing an useless mod "mark read books", now i can't save. Saving by console? I need to find this commands and try...
  14. I will take a look when i get home. tkx
  15. Ah, found the langeries: SFW bikini undies, under UNP body optional files.
×
×
  • Create New...