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LosCabadrin

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  1. I've been playing with a miriad of mods without too much issue, but recently noticed I couldn't make certain custom spells I had recalled making prior play throughs. The only mods related to magic are FCOM, LAME and Midas (other than an added house with mage altars and the unofficial Frostcrag patch). There are a spattering of effects that I have via spells, etc (sometimes multiple ways), but can't access via the Spellmaking Altar (any of the altars anywhere) like Charm, Chameleon, Command Humanoid, Drain Health, and Drain Fatigue. After a number of searches around the net for whether the above mods change spellmaking or how to alter spellmaking, without any luck, I figured I'd start asking around and see if I can get any help. Does FCOM, LAME, or Midas remove the ability to use certain spell effects from spellmaking altars? Does anyone know where I should go poking around using the Construction Set to see about re-activating certain effects or if there's any code blocking things? I did some checking already, but can't see anything obvious in scripts and I can't see exactly what the SpellmakingAltar Activator calls (can't say I'm super familiar with the CS's setup, though) I appreciate any help. Cheers.
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