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oblivionss

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    TES, Witcher 3, Daggerfall, System Shock, M & M, Ultima series, Gabriel Knight

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  1. Thank you for the detailed explanation and attached file. I'm having a problem with the above, but I'm going to test it again and work on Blender.
  2. Hi, Everyone! I'm a newbie moder that stopped making a mod for a long time and started again. The question arises during the meshing process in the _0.nif file (body mesh), which has a weight of zero. In _1.nif, whose weight is equal to 100, the head mesh and the body mesh jointed together well, so there was no problem in meshing. However, the _0.nif file (body mesh) and the head mesh do not fit together and there is a neck seam problem. Please see the attached file below. The head mesh does not have two separate _0.nif and _1.nif files, whereas the body mesh is divided into two minimum / maximum weight files, so it is understood that the head meshes are not bordered with each other. The point I want to ask is, then, how do we do the body mesh modeling for that connection in the work between _0.nif and the head mesh? In the attachment below, I'm wondering whether the bottom connection of the head mesh and the top connection of the body mesh should be aligned. I asked this question because the circle part of the attachment overlaps the collar of the armor mod that covers the body mesh I'm making over the lower part of the head mesh and the upper part of the body mesh. Thank you for reading my article, and I would like to ask for your help and comments.
  3. Thank you very much, Nexus team! I look forward to waiting until your programs are released. I truly wish that Votex will open a new horizon for the mod management program. ^_^
  4. I respect Nexus mods staff to make programs for modder and general users. Because you guys are there, I can get a lot of help with mod operation and sharing. I hope to see good results in the future. Thank you very much.
  5. Hi. The memory is a drought because it long time ago but I used Blender & nifskope latest version. And I already read that settings in Beyond Skyrim before exporting, and also I've checked import, export options, world scale, normap map reversing, the numbers of vertex, etc. in Blender but could not be realized. So I coudn't see nif file in Nifskope becuase export failed. At present, unfortunately Blender files is uninstalled because I'm very tired(spent much time with exporting check & language problem) Anyway, thank you for your advice and opinion and caring for my past post. If i have enough time, I'll try again later.
  6. Unfortunately, I am not a student or high school, and sadly, I don't know how to use(I don't speak well english...) ToolsPack to work with Blender 2.7. To be a different way aware(waiting for nif plugin update) or to be find other program. Anyway, thank you very much for your support and advice.
  7. Thx for your reply. So doesn't work with latest nif plugin? or nif plugin self? I know Blender 2.49b is working with past nif plugin(don't know an accurate version) but I am using Blender 2.77a because 2.49b is not working my computer with unknown error. I am using nif plugin 2.60 pre alpha version , and I didn't tried animation work with Blender. Only tried with mesh, uv mapping, boneweight, rigging.
  8. Hello, I don't speak well english. Sorry for that. I have a problem with Blender nif export. I am using Blender 2.77a latest version(steam version) and latest Blender nif plugin. I completed mesh modeling, boneweight, skeleton rigging, and I tried export to nif. But nif export failed with 4 errors. I attached image. Who knows a solution?
  9. Hello. I don't speak well english. Sorry for that. I have a problem with Blender export. I am using Blender 2.77a latest version(steam version) and latest Blender nif plugin. I completed mesh modeling, boneweight, skeleton rigging, and I tried export to nif. But nif export failed with 4 errors. I attached image. Who knows a solution?
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