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ChaosFred

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  1. Okay first, I got on importing some skills As you can see in that part, I made those skill all automatically added the moment you acquired the class. So far I have tested in on mid-campaign data, you only need to AWC reset skill to get all for pre-modded characters. Now here are the questions, I am really new at modding Xcom2 though, so bear with me. 1. How do you correctly create a new, duplicate skill from enemy skills imported above? What I've done is taking reference of LW_OfficerLeader mod pack, created a duplicate Skill.uc from just-copy mentioned skills, changed designation name ie "WrathCannonHuman" for player version, then directed the skill to AbilityName="WrathCannonHuman" but the skill is not added into the class. Debug mode does not recognize skill existence and instead used "Loc missing = None" descryption. So I am sure I missing something. 2. How do you reassign skill InvSlots destination? For example, ReturnFire and BladeStorm works for secondary (Sword with return fire deflects bullet back, BladeStorm with pistol = infinite Guardian overwatch), now I wanted it to also works with primary gun. I sure separate is needed though like "BladeStormPrimary" and perhaps need bullet check. 3. This is a complex one: I have an idea about creating duplicate of SectopodHigh and SectopodLow to recreate the flying effect. But when activated, how do you make so the player character object is set on flying height / one floor level above? How to add the ability into item instead like MimicBeacon?? My priority is to get the first question answered. Since without that, any new skills I am trying to make cannot be added into the game.
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