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Invisble barriers in the castle
RobotsSmell replied to bicknos's topic in Fallout 4's Creation Kit and Modders
Are you doing this in the CK? -
Help changing Lydia clothes in creation kit
RobotsSmell replied to thisisdovahbear's topic in Skyrim's Skyrim LE
Might be worth looking at the settings in Xedit. I think I recall it has a default outfit tab. (Might be worth looking at it and or compare it with say Barb - A wasteland companion. (Or something like that)- 2 replies
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Hello Clever People, i am trying to add a function to my SS add on that makes doors to open and close depending on the time of day. Can anyone suggest the script code I need to add to a door or activator to allow me have door open at time x and close at time y. i have tried various things that involve getting the current time of day, then setting the state to open, and if not setting the state to open(false). Nothing seems to work in game. I would be extremely grateful if anyone can help, and would credit them in the mod main page, so your work is recognised, and I would not take the credit for the break through! I have asked this question in various places, but draw have drawn a blank. Desperately hoping for a response, RS
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Hi, I am trying to create a mod that uses clothing and a male body replacer. My mod loads up ok, as i can create the item at the chem lab, and i can give it to NPC's. However, the body and item is not showing up. Just a floating head, hands and feet. If i fast travel or restart the game the mesh and textures show up fine. Any ideas to why this happens? Or is there a setting or something that i need to tweak? Thanks in advance.