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jonar

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  1. So I started with a new install of skyrim, using enboost and the memory fix and seem to have a stable playable game. hooray!, However, when I kill a wolf it has 2 different wolf meats in it. one set heals 2 hp, the other is a raw food cooking ingredient. I think I know the mods these come from and I think I am using all the correct compatability patches. I use boss and Wyre bash. I thought a bashed patch would take care of this. I can live with it, but I was just looking for an explanation of why it happens and wondering if i am missing something, is it an easy fix, etc Load order follows, thanks for any advice. Active Mod Files:
  2. so i am doing a freshly installed new playthrough, using enboost and the new 256 memory solution. I go to whiterun after helgen and riverwood, go to bannered mare, rent a room, go up to it, and there is an object there I have not seen before: a smallish water-filled round tub of some kind. i walk up to it and the "E to activate" appears, so I do, and CTD. So that was weird, so I go to last save and do the same thing, but this time when I go up to the rented room, tub is not there, so I can't research it. I don't know what mod it is from and I really don't understand why it was there once, but not the second time. Any information would be helpful. thanks. mod list below.
  3. ok, thanks. thats what I thought, but wasn't sure if the game treated a mod to one perk tree like it treats a mod that changes all perk trees.
  4. Do 2 mods that modify any perk trees conflict so only the last one loaded takes precedence? Or say you have one mod that changes the speech tree only and another that changes the smithing tree only. Do these conflict or will they both work? I assume that 2 mods that change the SAME perk tree will conflict.
  5. thanks everyone for the advise. Digital Vixen: That was a great explanation of how skyrim uses various components of a system and helped me a lot. :smile:
  6. I guess what I am asking is what type of additions would take advantage of the xtra ram. Graphics or Gameplay?
  7. so I played about an hour with my existing mods and using Skyrim -Elys- MemInfo my max page file usage was just a little over 1G and max memory usage was just under 900mb. So what kinds of mods do I have room for to take advantage of my remaining memory? Texture replacers, Creature mods, overhauls, script heavy mods, quest mods, gamplay changes?
  8. so I got my ram upgraded from 2G to 4G. Should I now attempt to play with higher resolution textures, increase my settings, or add more mods that add stuff to the game like more encounters, etc. Any advice is welcome. running a Intel core duo cpu E4600 @ 2.4ghz Vista 32 bit AMD Radeon HD6670. 4 GB ram.
  9. I am having the exact same problem with clanfears. They are either missing the heads or have this long line going from where the head should be to off in the distance. have not messed with ini except to enable screen shots. load order is Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Francesco's Optional New Creatures Add-On.esm Mart's Monster Mod.esm Unofficial Oblivion Patch.esp Knights.esp DLCShiveringIsles.esp UOPS Additional Changes.esp Knights - Unofficial Patch.esp Unofficial Shivering Isles Patch.esp Natural_Weather_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Francesco's day lenght rescale 1-20.esp Francesco's level up mini mod - Slower skills x1.5.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Files 1.esp Francesco's Optional Files 2.esp Francesco's Optional Files 4.esp Mart's Monster Mod for Francescos.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Friendlier Factions MMM+Fran.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Fran's leveled quests.esp Mart's Monster Mod - Durability & Damage.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Reduced Spawn Rates.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Diverse Creature Skins.esp thanks for any help provided.
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