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JrMods

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  1. Yeah i didnt have any of these issues when i played before the newest patches either, all my mods worked fine. I just came back to play again and now im having nothing but issues with my saves. So the game is definitely doing something different than before. With orginal AFT if you look at the date of the file its from november, but if you look at the date of the newest ATF its from december 29th, which is right after the creation kit supposedly got and update (i havent really followed the updates, its just what i read online). So it might be linked to the creation kit thing i was talking about. Maybe the newest patch is messing with mods created before that. 99% of my mods in my load order have been updated since then, theres only been a few ive seen before then and the original ATF and 3DNPC were one of them. In the end its just another theory we can add to this thread, but it might be something to investigate a bit. lol
  2. The picture of your game saves will be all rainbow colored and say corrupt.
  3. I just started a new game a few days ago and ive been dealing with this issue and i think i might be onto what is causing it in my game. I dont have no magical fix, but i figured i would report my findings/testings so far. Im still in the testing phase but, ive manage to stop the save corruption so far in my game (knock on wood). Mine was repeatable and there was two ways i could get it to kick in. One was dieing in the same cell i saved in which seemed to take a few tries and the another was following the same steps i took during the opening. My test was starting a new game, fast traveling to riften, grabbing indigo, going to the jarl and whiterun then walking to bleakfall barrow. By the time i made it to the door of bleak falls barrow i had the corruption every single time. So after spending like two days messing with everything i seem to think its one of two things for me, running mods that arent optomized for skyrim SE or mods that arent package right. This is how i came to that conclusion. I came across a random post in some no name gaming forum during my search for answers where someone said they solved there issue by removing any oldrim mods from there playlist that they downloaded from the skyrim nexus. You know those mods that everyone swears work for SE, but dont have an official SE port and the mod author hasnt been seen in a while. So thats where i started i went though and removed about 5 mods from oldrim that i was using in SE. There were nothing big, a few texture/mesh replacers/stat tweaks. After removing them i ran my test again and i still got the same corruption. My next step was reading though all the mod pages and looking at the comments more closely. One of the mod i had my suspicions about was advanced follow tweaks. So i searched it up on the nexus to read the mod page and noticed there was two versions. The one i had was "Dheusters Orginal" which according to the mod author was a repack. While "AFT SE" was a more featured updated port. So i switched out AFT for the more "updated" version. Ran my test again and still got the same game corruption but it seemed to happen a tiny bit later than normal. Usually by the time i fought all the bandits at bleak falls, inigo started to become unresponsive and i got the corruption. But this time, i managed to make it inside bleak falls barrow with no issues. That was until i met the spider scene and talked to the guy with the claw. After getting the claw and activating the door inigo started acting weird. Looked at my saves and there is the corruption again. Tested it a few more times and was able to repeat the same thing by after going though the door. So after that it made me start looking into more mods, that arent from the original mod authors or are "repacks". One way i did this was by going into mod organizer and searching for file extensions and looking at dates. The only mod i could find that was still active and had file dates released before the creation kit came out was interesting NPCS. There is a "alpha version" on there site which is full of loose files. I decided to remove that from my load order, and retest. With that mod completely removed, i ran my test again and made it completely though bleak falls barrow with no issues. I played for a few more hours, making sure to save as often as i could, talking to inigo to check his dialogue, saving at dungeon entrances and charging straight into enemies so i could die, killing inigo then killing myself, etc. After about 3 hours of beating the save system to death, using every type of save possible i couldnt get a corrupt save. So i decided to add it back in to see what happens and just as my test went before i got the corruption at the same spot right after activating the dragon claw door. I started to search more into 3dnpc and found out that the reason its full of loose files is because people were having issues with the old BSA's and the creation kit was crashing when they tried to be repacked. But someone in the comments, mentions there was a new update to the creation kit since the loose files were posted which made it possible. So i followed his steps, took all the loose files repacked them activated the mod and retested again. So far ive completed the bleak falls barrow test and managed to play for about 4 hours more hours with no issues. I even managed to load up some of the corrupt saves i made before and cant get them to corrupt again. I plan to keep playing though my save and testing more but so far i havent managed to run into the issue again. Im not 100% which mod it was, could have been some of the mesh/textures from oldrim, could have been the repacked port of AFT, the massive amount of loose files in 3DNPC or a combination of them all. All i know is one thing they all have in common is they arent updated and ran though the creation kit recently when they were made. So which makes me think the game is saving stuff to save files that are either the wrong format/path/etc and getting confused when it loads again. Which in theory makes sense since so much stuff saves to you save file. If i am on to something and its a creation kit issue, the problem is there really isnt a way to know which mods are effected or whether or not it only happens when its combined with certain other mods, or put in a different order. I will post again if i manage to run into anymore issues, but i figured i would add my two cents to the pile of posts here.
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